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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9624088" data-attributes="member: 6684958"><p>So this goes back to what I've said about simple vs complex games.</p><p></p><p>The Goal of your game is often a single thing, like a single adventure, and you will play the game until the end of the adventure and then stop playing the game. And quite often then play another game and quite often rotate DMs.</p><p></p><p>My game has no such goal, we plan to play "nearly forever" or at least a couple YEARS. YEARS. My record is 11, but most of my games are in the 3-5 year range. </p><p></p><p>A typical good player in my game has a lot of goals. A Life Goal of "where you want your character to be in 30 years". An "Impossible" Goal of something near impossible. A couple big arc Story Goals of telling the life of the character and a bunch of Personal Goals of things they want or need to do. </p><p></p><p>My Main "generic" Goal for each character is the Ye Old BECMI Goal of ruling a land, lead a group, command an army or such...and maybe try to become Immortal.</p><p></p><p>An adventure is an Immediate Goal, and is most often...even more so at low level...not directly connected to any one players goal or goals. Though the smart and clever players will always be piloting and planning and looking ahead to the future. And most adventures keep the land stable, so the PCs have to step in. Adventures can line up with PC goals, but not too often, unless the PC takes radical actions to do so. </p><p></p><p>Of course, not every player is a good player. So this is more where the Railroad will come in. In general, the good players will willing play the game, the other players get stuck on the railroad. </p><p></p><p>As my game play is roughly 30+ fantasy years, things need to go fast......this is the Main Railroad. I don't stand for any wasting time at all. But if a player has a goal of "I want my character to retire rich and own a small potion shop", that really has zero effect when the character is Railroaded through the Dark Nights Terror Adventure.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9624088, member: 6684958"] So this goes back to what I've said about simple vs complex games. The Goal of your game is often a single thing, like a single adventure, and you will play the game until the end of the adventure and then stop playing the game. And quite often then play another game and quite often rotate DMs. My game has no such goal, we plan to play "nearly forever" or at least a couple YEARS. YEARS. My record is 11, but most of my games are in the 3-5 year range. A typical good player in my game has a lot of goals. A Life Goal of "where you want your character to be in 30 years". An "Impossible" Goal of something near impossible. A couple big arc Story Goals of telling the life of the character and a bunch of Personal Goals of things they want or need to do. My Main "generic" Goal for each character is the Ye Old BECMI Goal of ruling a land, lead a group, command an army or such...and maybe try to become Immortal. An adventure is an Immediate Goal, and is most often...even more so at low level...not directly connected to any one players goal or goals. Though the smart and clever players will always be piloting and planning and looking ahead to the future. And most adventures keep the land stable, so the PCs have to step in. Adventures can line up with PC goals, but not too often, unless the PC takes radical actions to do so. Of course, not every player is a good player. So this is more where the Railroad will come in. In general, the good players will willing play the game, the other players get stuck on the railroad. As my game play is roughly 30+ fantasy years, things need to go fast......this is the Main Railroad. I don't stand for any wasting time at all. But if a player has a goal of "I want my character to retire rich and own a small potion shop", that really has zero effect when the character is Railroaded through the Dark Nights Terror Adventure. [/QUOTE]
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