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<blockquote data-quote="hawkeyefan" data-source="post: 9624177" data-attributes="member: 6785785"><p>So you don’t think there could be players who find a game like The Between to feel like solving a mystery? That no matter what, if they instead played GURPS, they’d find GURPS to feel more real? </p><p></p><p>Because “feeling real” is subjective. </p><p></p><p>If you said that “I and my players prefer that the illusion of cause and effect be established by the GM predetermining the details of play” then no one would disagree with you. </p><p></p><p></p><p></p><p>meh having more than one person contribute to the events of play equaling a writer’s room seems pretty simplistic. I mean, I get why you’d say it… but then I’d say “can’t you contribute to the events of play in your D&D game?” And you’d say “of course, but not in the same way” and I’d say “huh” and then just disregard the writer’s room assessment.</p><p></p><p></p><p></p><p>If I’m playing B/X style D&D and I have my character and my loadout and navigate through the DM’s map and avoid the traps and beat the monsters and get the treasure… that’s one way to play. </p><p></p><p>Another way would be to procedurally generate the dungeon. To determine the traps and monsters and hazards as we play. This is another way to play. </p><p></p><p>If you play the first, that doesn’t make the dungeon real. </p><p></p><p></p><p></p><p>As really breaking into a vault. </p><p></p><p></p><p></p><p>It’s not hard to understand your point. It’s that your point is wrong.</p><p></p><p>A real mystery would be a mystery in the real world. </p><p></p><p>A fictional mystery is absolutely illusory. There is no real mystery because there is no real Mr. Body and no real Billiard Room and no real Colonel Mustard.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9624177, member: 6785785"] So you don’t think there could be players who find a game like The Between to feel like solving a mystery? That no matter what, if they instead played GURPS, they’d find GURPS to feel more real? Because “feeling real” is subjective. If you said that “I and my players prefer that the illusion of cause and effect be established by the GM predetermining the details of play” then no one would disagree with you. meh having more than one person contribute to the events of play equaling a writer’s room seems pretty simplistic. I mean, I get why you’d say it… but then I’d say “can’t you contribute to the events of play in your D&D game?” And you’d say “of course, but not in the same way” and I’d say “huh” and then just disregard the writer’s room assessment. If I’m playing B/X style D&D and I have my character and my loadout and navigate through the DM’s map and avoid the traps and beat the monsters and get the treasure… that’s one way to play. Another way would be to procedurally generate the dungeon. To determine the traps and monsters and hazards as we play. This is another way to play. If you play the first, that doesn’t make the dungeon real. As really breaking into a vault. It’s not hard to understand your point. It’s that your point is wrong. A real mystery would be a mystery in the real world. A fictional mystery is absolutely illusory. There is no real mystery because there is no real Mr. Body and no real Billiard Room and no real Colonel Mustard. [/QUOTE]
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