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GM fiat - an illustration
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<blockquote data-quote="zakael19" data-source="post: 9624223" data-attributes="member: 7044099"><p>Yeah, so "just role-play it" is actually saying "just fiat it" which I'd explicitly said the games I'm playing right now look to primarily to handle this sort of thing and I'd like a little more. I also dont see honest relating as a conflict - and I'm not sure "resolution" is possible! Both sides are trying to feel each other out, draw the intangibles, establish common ground, explore possibilities. Consort is like, kinda there - but it's missing some of the vulnerability and openness context, mainly because Blades isn't interested in that sort of thing really. A different FITD I run replaces it with Connect, which <em>is </em>about approaching with empathy and openness and relating - but again, do I really want to slap down a big ole clock that says "She Likes You" and you keep rolling Consort to see how it goes? (edit: I guess we could add in some Threats and some fun psychological harms, but again that's a very different light on things!)</p><p></p><p>For a transactional style of relationship, absolutely! And I think most of what we explore in Blades is very transactional. For instance my Cutter tonight went to a bar to grab a hook-up to get some Stress relief (Vice), that was flirting and a quick scene (with some cool world establishment along the way from other players) but nothing significant.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9624223, member: 7044099"] Yeah, so "just role-play it" is actually saying "just fiat it" which I'd explicitly said the games I'm playing right now look to primarily to handle this sort of thing and I'd like a little more. I also dont see honest relating as a conflict - and I'm not sure "resolution" is possible! Both sides are trying to feel each other out, draw the intangibles, establish common ground, explore possibilities. Consort is like, kinda there - but it's missing some of the vulnerability and openness context, mainly because Blades isn't interested in that sort of thing really. A different FITD I run replaces it with Connect, which [I]is [/I]about approaching with empathy and openness and relating - but again, do I really want to slap down a big ole clock that says "She Likes You" and you keep rolling Consort to see how it goes? (edit: I guess we could add in some Threats and some fun psychological harms, but again that's a very different light on things!) For a transactional style of relationship, absolutely! And I think most of what we explore in Blades is very transactional. For instance my Cutter tonight went to a bar to grab a hook-up to get some Stress relief (Vice), that was flirting and a quick scene (with some cool world establishment along the way from other players) but nothing significant. [/QUOTE]
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