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GM fiat - an illustration
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<blockquote data-quote="innerdude" data-source="post: 9624265" data-attributes="member: 85870"><p>See, this is the fundamental category error. There is no "new information" or "old information". There is only the construct of the in-fiction condition state.</p><p></p><p>If the condition state of "the mystery" made up by the GM six months ago---the literal definition of fiat, something that happens in the game world because the GM says so---is suddenly found to have a more resonant, compelling, character driven element in the moment of play, the GM is supposed to ignore it for the "greater good of the living world"?</p><p></p><p>The GM is somehow honor bound to keep the thing they totally made up six months ago, even though it's objectively worse for the fun of the group than simply retroactively making up something else that fits the revised narrative?</p><p></p><p>This is the thing I've come to reject. This attitude ingrained into trad GM culture that it's literally <em>better to make the game worse and less fun for the players because the demands of the living world require it.</em></p><p></p><p>More to the point, what are the players' true character intentions for solving the mystery? It's surely more than a pat on the back and a wink wink "Well done!" from their GM.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9624265, member: 85870"] See, this is the fundamental category error. There is no "new information" or "old information". There is only the construct of the in-fiction condition state. If the condition state of "the mystery" made up by the GM six months ago---the literal definition of fiat, something that happens in the game world because the GM says so---is suddenly found to have a more resonant, compelling, character driven element in the moment of play, the GM is supposed to ignore it for the "greater good of the living world"? The GM is somehow honor bound to keep the thing they totally made up six months ago, even though it's objectively worse for the fun of the group than simply retroactively making up something else that fits the revised narrative? This is the thing I've come to reject. This attitude ingrained into trad GM culture that it's literally [I]better to make the game worse and less fun for the players because the demands of the living world require it.[/I] More to the point, what are the players' true character intentions for solving the mystery? It's surely more than a pat on the back and a wink wink "Well done!" from their GM. [/QUOTE]
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