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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9624341"><p>Yes, I agree. The central mystery cold be established before hand using random tables. You could even run it, if for example one of the players were playing the killer, where the GM and that player worked together to create the background details. The important thing is this is established prior to play, this informs the scenario itself so that its facts can be discovered, and the other players don't know the information. </p><p></p><p>And mysteries can emerge in play as long as they are pinned down at the right moment. If the GM has something happen but doesn't decide why or how yet, there is a big question mark over that and probably no way for the players to decipher or guess at what is going on through clues. But if the GM introduces something and immediately pins down all the information, then if a player starts prodding the situation for details, they may yield information that will make deciphering possible.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9624341"] Yes, I agree. The central mystery cold be established before hand using random tables. You could even run it, if for example one of the players were playing the killer, where the GM and that player worked together to create the background details. The important thing is this is established prior to play, this informs the scenario itself so that its facts can be discovered, and the other players don't know the information. And mysteries can emerge in play as long as they are pinned down at the right moment. If the GM has something happen but doesn't decide why or how yet, there is a big question mark over that and probably no way for the players to decipher or guess at what is going on through clues. But if the GM introduces something and immediately pins down all the information, then if a player starts prodding the situation for details, they may yield information that will make deciphering possible. [/QUOTE]
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