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GM fiat - an illustration
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<blockquote data-quote="Crimson Longinus" data-source="post: 9625061" data-attributes="member: 7025508"><p>So first I want to say this was an one-off event and the GM admitted they did not handle it well. Overall it has been a good campaign.</p><p></p><p>And yeah, it was a tad frustrating when it happened, but I also think it was interesting. It was produced by "secret myth" thinking clashing with a system that assumes pretty light myth. And the GMs thinking was logical. there were previous events that had occurred, that had tipped off our enemies. It made sense. Still, it did not work with how the game is structured. </p><p></p><p>I believe our GM thinks in terms of "secret myth" quite a bit. Like there are secrets and conspiracies we have uncovered and whilst the details may have been flexible, I assume most of them were preplanned way before we found about them in the game. Similarly NPCs and factions seem to do things based on their own plans and motivations and that produces events visible to us players. I am not sure how much this sort of thinking one is supposed to do when running a game like this. Like there are all these established factions and some named NPCs and they have their goals and stuff. But instead of as active forces with their own volition, should they actually be treated as fodder for fiction when the dice or player actions demand it?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9625061, member: 7025508"] So first I want to say this was an one-off event and the GM admitted they did not handle it well. Overall it has been a good campaign. And yeah, it was a tad frustrating when it happened, but I also think it was interesting. It was produced by "secret myth" thinking clashing with a system that assumes pretty light myth. And the GMs thinking was logical. there were previous events that had occurred, that had tipped off our enemies. It made sense. Still, it did not work with how the game is structured. I believe our GM thinks in terms of "secret myth" quite a bit. Like there are secrets and conspiracies we have uncovered and whilst the details may have been flexible, I assume most of them were preplanned way before we found about them in the game. Similarly NPCs and factions seem to do things based on their own plans and motivations and that produces events visible to us players. I am not sure how much this sort of thinking one is supposed to do when running a game like this. Like there are all these established factions and some named NPCs and they have their goals and stuff. But instead of as active forces with their own volition, should they actually be treated as fodder for fiction when the dice or player actions demand it? [/QUOTE]
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