Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9625472" data-attributes="member: 7044099"><p>Saying that the book could be organized better is putting things somewhat lightly... The amount of times an answer to something is in a single paragraph under a completely unexpected section is really annoying.</p><p></p><p>Kinda wandering off into teh weeds here, but it's pretty clear to me that BITD was designed to be that answer to the old question Baker posed: how would you make a PBTA-like game that focused on a cohesive group working together towards common goals. The Crew playbooks give you that center, and the mechanisms and phases of play cement it. Can you relax them? Sure. Do I think the game was intended for significant "unstructured" events and simultaneous scores? No, not at all - in part because it breaks significantly from the fictional inspirations. Other FITDs that wander away from lose the focus that Blades gives you.</p><p></p><p>When I'm running a FITD, we do a pretty sustainable loop: session 0 wraps with a clear first goal of a Score (or equivalent) set to do the Approach/Detail in Session 1 and go. Session 2 is fallout, character exploration in downtime (very rarely a Threat Roll if the fiction requires - mostly Gather Info / Fortune), and then again narrowing into both in character and in the clear meta channel our objective & some details about the next Score...and so forth. I find that keeping to the clear structure helps give focus to Score-time; and then relax the tension and delve into costs and relationships in Downtime.</p><p></p><p>What I do like is that newer FITDs have added in some "raid" structures that are like a reverse engagement roll - discovering how much warning you have before a hostile faction (inclusive of the cops) comes calling.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9625472, member: 7044099"] Saying that the book could be organized better is putting things somewhat lightly... The amount of times an answer to something is in a single paragraph under a completely unexpected section is really annoying. Kinda wandering off into teh weeds here, but it's pretty clear to me that BITD was designed to be that answer to the old question Baker posed: how would you make a PBTA-like game that focused on a cohesive group working together towards common goals. The Crew playbooks give you that center, and the mechanisms and phases of play cement it. Can you relax them? Sure. Do I think the game was intended for significant "unstructured" events and simultaneous scores? No, not at all - in part because it breaks significantly from the fictional inspirations. Other FITDs that wander away from lose the focus that Blades gives you. When I'm running a FITD, we do a pretty sustainable loop: session 0 wraps with a clear first goal of a Score (or equivalent) set to do the Approach/Detail in Session 1 and go. Session 2 is fallout, character exploration in downtime (very rarely a Threat Roll if the fiction requires - mostly Gather Info / Fortune), and then again narrowing into both in character and in the clear meta channel our objective & some details about the next Score...and so forth. I find that keeping to the clear structure helps give focus to Score-time; and then relax the tension and delve into costs and relationships in Downtime. What I do like is that newer FITDs have added in some "raid" structures that are like a reverse engagement roll - discovering how much warning you have before a hostile faction (inclusive of the cops) comes calling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top