Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9625559" data-attributes="member: 42582"><p>In AW there is no player-side move <em>when you go to a place to meet a person</em>. So if that's what the player says, the GM makes a move - typically a soft one, unless the player is handing the GM an opportunity on a plate.</p><p></p><p>In making their move, the GM will <em>always say what prep demands</em>.</p><p></p><p>In this case, it's not clear how Krumptown and Sludge are elements of play; or what you have in mind as bringing it about that (i) the player knows about Krumptown but (ii) doesn't know that it has bee burned down, and (iii) knows about Sludge but (iv) doesn't know that Sludge is dead. So I can't really say more than the above with any clarity.</p><p></p><p>I <em>can</em> add more stipulations around the episode of play, but I have no idea if that's what you have in mind.</p><p></p><p>For instance, suppose the PC in question has a gang. And it was established in the first session that the PC's second-in-command used to work for Sludge in Krumptown, but fled Sludge's service and ended up hanging with the PC.</p><p></p><p>And then, let's suppose that the GM has written up a threat, a Warlord (<em>impulse: to hunt and dominate</em>; moves include <em>Claim territory: move into it, blockade it, assault it</em>). And the GM has prepared a countdown clock for this threat, that includes <em>Burn Krumptown to the ground</em> and <em>Kill Sludge</em>.</p><p></p><p>So now, the PC is having their PC go to Krumptown to visit Sludge. The GM looks to their prep. But <em>When you get there, Krumptown is burned to the ground</em> looks like a pretty hard move to me! So what has happened to license that move? If the answer is <em>nothing</em>, then the GM can't make it. So maybe when the PC makes their action declaration, the GM responds - "You crest the ridge above Krumptown, and you can see that it's on fire. You can see <Warlord's> gang members running about, cutting people down with their machetes. Sludge's place is in the middle of town, so you can't see what's happening there. What do you do?"</p><p></p><p>Let's suppose, though that when the PC says "I go to Krumptwon to visit Sludge" this does trigger a move, because it's the PC acting under fire - let's say they're running away from a losing situation, and want Sludge to help them. And so they make their roll for Acting Under Fire. And let's suppose that ends up below 7, so the GM is licensed to make as hard and direct a move as they like. Then maybe the GM says, "When you get to Krumptown, it's burned to the ground. And Sludge's head is sitting on a stick planted in the middle of what used to be the town. You see a flash of reflected sunlight, maybe off glasses or off a gun barrel, from the ridge on the other side of town. What do you do?"</p></blockquote><p></p>
[QUOTE="pemerton, post: 9625559, member: 42582"] In AW there is no player-side move [I]when you go to a place to meet a person[/I]. So if that's what the player says, the GM makes a move - typically a soft one, unless the player is handing the GM an opportunity on a plate. In making their move, the GM will [I]always say what prep demands[/I]. In this case, it's not clear how Krumptown and Sludge are elements of play; or what you have in mind as bringing it about that (i) the player knows about Krumptown but (ii) doesn't know that it has bee burned down, and (iii) knows about Sludge but (iv) doesn't know that Sludge is dead. So I can't really say more than the above with any clarity. I [I]can[/I] add more stipulations around the episode of play, but I have no idea if that's what you have in mind. For instance, suppose the PC in question has a gang. And it was established in the first session that the PC's second-in-command used to work for Sludge in Krumptown, but fled Sludge's service and ended up hanging with the PC. And then, let's suppose that the GM has written up a threat, a Warlord ([I]impulse: to hunt and dominate[/I]; moves include [I]Claim territory: move into it, blockade it, assault it[/I]). And the GM has prepared a countdown clock for this threat, that includes [I]Burn Krumptown to the ground[/I] and [I]Kill Sludge[/I]. So now, the PC is having their PC go to Krumptown to visit Sludge. The GM looks to their prep. But [I]When you get there, Krumptown is burned to the ground[/I] looks like a pretty hard move to me! So what has happened to license that move? If the answer is [I]nothing[/I], then the GM can't make it. So maybe when the PC makes their action declaration, the GM responds - "You crest the ridge above Krumptown, and you can see that it's on fire. You can see <Warlord's> gang members running about, cutting people down with their machetes. Sludge's place is in the middle of town, so you can't see what's happening there. What do you do?" Let's suppose, though that when the PC says "I go to Krumptwon to visit Sludge" this does trigger a move, because it's the PC acting under fire - let's say they're running away from a losing situation, and want Sludge to help them. And so they make their roll for Acting Under Fire. And let's suppose that ends up below 7, so the GM is licensed to make as hard and direct a move as they like. Then maybe the GM says, "When you get to Krumptown, it's burned to the ground. And Sludge's head is sitting on a stick planted in the middle of what used to be the town. You see a flash of reflected sunlight, maybe off glasses or off a gun barrel, from the ridge on the other side of town. What do you do?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top