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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9625672" data-attributes="member: 42582"><p>There is no prepping <em>this bad thing happened</em>.</p><p></p><p>As I quoted, the purpose of prep is to give the GM things to say.</p><p></p><p>Part of the apparatus of prep, as both [USER=7044566]@thefutilist[/USER] and I indicated in our posts, can be a countdown clock. The countdown clock includes bad things happening. The GM says those things when (i) they make a move, and (ii) because they always say what prep demands, therefore (iii) they look to their clock and say something that it tells them to say. If it's time to make a soft move, then - as I posted upthread in reply to you - maybe they tell the player that their PC sees Krumptown on fire. If it's time to make a hard move, then - as I also posted upthread in reply to you - maybe they tell the player that they see Krumptown burned to the ground.</p><p></p><p>I'm not really getting the source of confusion - this is all set out in the rulebook.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9625672, member: 42582"] There is no prepping [I]this bad thing happened[/I]. As I quoted, the purpose of prep is to give the GM things to say. Part of the apparatus of prep, as both [USER=7044566]@thefutilist[/USER] and I indicated in our posts, can be a countdown clock. The countdown clock includes bad things happening. The GM says those things when (i) they make a move, and (ii) because they always say what prep demands, therefore (iii) they look to their clock and say something that it tells them to say. If it's time to make a soft move, then - as I posted upthread in reply to you - maybe they tell the player that their PC sees Krumptown on fire. If it's time to make a hard move, then - as I also posted upthread in reply to you - maybe they tell the player that they see Krumptown burned to the ground. I'm not really getting the source of confusion - this is all set out in the rulebook. [/QUOTE]
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