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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9625684"><p>Yeah I don't see a big deal with miniatures or steam kettles (especially the later where you are talking to the player, not the character and the player needs to understand what images you are invoking). I am also not overly rigid about this. A lot of my campaigns are more 'first person' but I am not strictly policing it. The biggest walls would be around things like out of character knowledge. I use a lot of anachronistic language when I run games. That sort of thing doesn't worry me at all. </p><p></p><p>It is also worth pointing out, this is a preference issue. Some GMs find miniatures help, some don't. Me and Rob run games differently in this respect, I do strict theater of the mind with no miniatures. But they each have their advantages and disadvantages. Miniatures and maps make things clear, I am more okay than some GMs with things being more open to interpretation (though I do try to be as clear and precise as I can). And I will occasionally do things like sketch out an outline of what players see so they understand things like the terrain. One thing I do often do though is I will track player and NPC movement on paper so things aren't shifting around. </p><p></p><p>Just as a personal comment, Rob's sandbox games and his mysteries are very good (I also had a chance to run Scourge of the Demon Wolf a few years back and it is right up my alley). But I also played in one of his middle earth sessions (which was a little different in style and that was great too). Rob's great at getting into character too (I on the other hand am rather dry in my delivery, and not much of an enthusiastic actor). </p><p></p><p>On mysteries in general a lot of this is really going to pivot on the system too. Just as an example if you are using a game like Gumshoe, that can still do the objective mystery, but it is also more structured around scenes. I ran a fun investigation using the early version of that system, ecoterrorist and it was a blast. That system will be different than the system I normally use to run mysteries but it still does what I am talking about. So this is one of the reasons I think getting into the details of play isn't as important as objective backstory simply existing</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9625684"] Yeah I don't see a big deal with miniatures or steam kettles (especially the later where you are talking to the player, not the character and the player needs to understand what images you are invoking). I am also not overly rigid about this. A lot of my campaigns are more 'first person' but I am not strictly policing it. The biggest walls would be around things like out of character knowledge. I use a lot of anachronistic language when I run games. That sort of thing doesn't worry me at all. It is also worth pointing out, this is a preference issue. Some GMs find miniatures help, some don't. Me and Rob run games differently in this respect, I do strict theater of the mind with no miniatures. But they each have their advantages and disadvantages. Miniatures and maps make things clear, I am more okay than some GMs with things being more open to interpretation (though I do try to be as clear and precise as I can). And I will occasionally do things like sketch out an outline of what players see so they understand things like the terrain. One thing I do often do though is I will track player and NPC movement on paper so things aren't shifting around. Just as a personal comment, Rob's sandbox games and his mysteries are very good (I also had a chance to run Scourge of the Demon Wolf a few years back and it is right up my alley). But I also played in one of his middle earth sessions (which was a little different in style and that was great too). Rob's great at getting into character too (I on the other hand am rather dry in my delivery, and not much of an enthusiastic actor). On mysteries in general a lot of this is really going to pivot on the system too. Just as an example if you are using a game like Gumshoe, that can still do the objective mystery, but it is also more structured around scenes. I ran a fun investigation using the early version of that system, ecoterrorist and it was a blast. That system will be different than the system I normally use to run mysteries but it still does what I am talking about. So this is one of the reasons I think getting into the details of play isn't as important as objective backstory simply existing [/QUOTE]
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