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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9625840"><p>Okay so I think we are getting closer to the heart of your objection. You don't like the solving the mystery aspect. That is totally fair. I never said it was the greatest thing on earth in RPGs. I've been pretty consistent saying play what you like, and I am not even saying I always want it to be all about the players solving things. I'm just saying there is a distinction that is going to matter if that is what the players want. And the heart of that distinction is whether the players are actually solving the mystery </p><p></p><p>No one is saying mystery games are consistently going to entertain you or not fall apart. I've mentioned before a lot of ink has been spilled addressing perceived problems that arise in mysteries. There are solutions like Gumshoe's approach of making it more about the players putting the clues together than finding the clues. There is the three clue rules. There is the ticking clock rule (count down to something exciting in case the players don't solve the mystery). These come up because mysteries are prone to those kinds of issues. </p><p></p><p>And also no one is telling you you have to love or even like this style of play. I never said this style was more rewarding for everyone. I just said this style allows players to engage the solving of the mystery. If you want thematic engagement beyond the mystery, by all means, don't play this way.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9625840"] Okay so I think we are getting closer to the heart of your objection. You don't like the solving the mystery aspect. That is totally fair. I never said it was the greatest thing on earth in RPGs. I've been pretty consistent saying play what you like, and I am not even saying I always want it to be all about the players solving things. I'm just saying there is a distinction that is going to matter if that is what the players want. And the heart of that distinction is whether the players are actually solving the mystery No one is saying mystery games are consistently going to entertain you or not fall apart. I've mentioned before a lot of ink has been spilled addressing perceived problems that arise in mysteries. There are solutions like Gumshoe's approach of making it more about the players putting the clues together than finding the clues. There is the three clue rules. There is the ticking clock rule (count down to something exciting in case the players don't solve the mystery). These come up because mysteries are prone to those kinds of issues. And also no one is telling you you have to love or even like this style of play. I never said this style was more rewarding for everyone. I just said this style allows players to engage the solving of the mystery. If you want thematic engagement beyond the mystery, by all means, don't play this way. [/QUOTE]
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