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GM fiat - an illustration
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<blockquote data-quote="EzekielRaiden" data-source="post: 9625877" data-attributes="member: 6790260"><p>Why not?</p><p></p><p>Because prior to being <em>directly, completely, and explicitly</em> revealed-in-play, there's all sorts of effects the true facts should have on the world. That's like...literally what solving a mystery IS. Following the trails of facts that point to the correct answer.</p><p></p><p>If you have a situation where you, as DM, have given evidence in a suspended state--where it <em>could </em>be a perfectly good true clue, actually pointing to the real perpetrator, OR it <em>could</em> be a well-made false clue, pointing to an innocent person--then it isn't possible to reason from them to the answer. For the very simple reason that there ISN'T an answer.</p><p></p><p>Solving a mystery is a process of reasoning from clues to answers (and, consequently, of finding and verifying clues). If there are no answers, that process cannot occur.</p><p></p><p></p><p>If I, as the DM, fudge a die the players didn't see so that what was a crit becomes a miss (or whatever you prefer), what difference does it make to the players?</p><p></p><p>The difference it makes is that we cannot <em>learn</em> from the things we interact with. They can--and, as you have demonstrated, <em>will</em>--change underneath our feet. Our attempts to learn are stymied by the simple fact that we could be <em>correctly</em> following the evidence to A, up until the moment that suddenly it's actually B, and anything <em>which validly pointed to A before</em> is now an invalid false clue.</p><p></p><p>I oppose all forms of fudging on principle, and it doesn't matter whether the fudge is quantitative or qualitative.</p><p></p><p></p><p>So...you're now <em>literally admitting</em> that the thing you're talking about interferes with "solve a mystery".</p><p></p><p>Why, exactly, are we arguing if you are outright admitting the thing I've been aiming at this whole time?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9625877, member: 6790260"] Why not? Because prior to being [I]directly, completely, and explicitly[/I] revealed-in-play, there's all sorts of effects the true facts should have on the world. That's like...literally what solving a mystery IS. Following the trails of facts that point to the correct answer. If you have a situation where you, as DM, have given evidence in a suspended state--where it [I]could [/I]be a perfectly good true clue, actually pointing to the real perpetrator, OR it [I]could[/I] be a well-made false clue, pointing to an innocent person--then it isn't possible to reason from them to the answer. For the very simple reason that there ISN'T an answer. Solving a mystery is a process of reasoning from clues to answers (and, consequently, of finding and verifying clues). If there are no answers, that process cannot occur. If I, as the DM, fudge a die the players didn't see so that what was a crit becomes a miss (or whatever you prefer), what difference does it make to the players? The difference it makes is that we cannot [I]learn[/I] from the things we interact with. They can--and, as you have demonstrated, [I]will[/I]--change underneath our feet. Our attempts to learn are stymied by the simple fact that we could be [I]correctly[/I] following the evidence to A, up until the moment that suddenly it's actually B, and anything [I]which validly pointed to A before[/I] is now an invalid false clue. I oppose all forms of fudging on principle, and it doesn't matter whether the fudge is quantitative or qualitative. So...you're now [I]literally admitting[/I] that the thing you're talking about interferes with "solve a mystery". Why, exactly, are we arguing if you are outright admitting the thing I've been aiming at this whole time? [/QUOTE]
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