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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9625966"><p>Yes. I brought it up in my original example and I mentioned it again to show [USER=6785785]@hawkeyefan[/USER] the point I am making isn’t to say an approach to mysteries where the players aren’t actually solving them is somehow worse or less fun.</p><p></p><p></p><p>I was responding to a point in Hawkeyefan’s post about the difference between mysteries where the Gm creates the central backstory to be discovered and ones where the details of the central mystery are created during play. As I said before, if in AW you have a pre-existing central mystery that’s objective, then the players would also be solving a mystery in that case. I don’t play AW, so I have no clue if that is or isn’t the case I am not trying to attack it at all here. I haven’t commented on that game in regards to mysteries. I haven’t just been responding to you and [USER=6785785]@hawkeyefan[/USER] posts challenging the distinction I made about actually solving. I wasn’t even thinking about AW when J made the example in the discussion of agency and information (there are even approaches to playing mystery in grad games where the point isn’t to actually solve it but rather to be the heroes in a mystery; this arose out of a discussion about agency and you guys took issue with my ‘really solving’ point</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9625966"] Yes. I brought it up in my original example and I mentioned it again to show [USER=6785785]@hawkeyefan[/USER] the point I am making isn’t to say an approach to mysteries where the players aren’t actually solving them is somehow worse or less fun. I was responding to a point in Hawkeyefan’s post about the difference between mysteries where the Gm creates the central backstory to be discovered and ones where the details of the central mystery are created during play. As I said before, if in AW you have a pre-existing central mystery that’s objective, then the players would also be solving a mystery in that case. I don’t play AW, so I have no clue if that is or isn’t the case I am not trying to attack it at all here. I haven’t commented on that game in regards to mysteries. I haven’t just been responding to you and [USER=6785785]@hawkeyefan[/USER] posts challenging the distinction I made about actually solving. I wasn’t even thinking about AW when J made the example in the discussion of agency and information (there are even approaches to playing mystery in grad games where the point isn’t to actually solve it but rather to be the heroes in a mystery; this arose out of a discussion about agency and you guys took issue with my ‘really solving’ point [/QUOTE]
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