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GM fiat - an illustration
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<blockquote data-quote="Crimson Longinus" data-source="post: 9626434" data-attributes="member: 7025508"><p>Right, but at least to me it is pretty unclear where the line is. If we treat these factions as real and have them behave sensibly, then certainly things like the party to whom we are trying to set ambush for learns about it an thus do not walk into it can happen? Also, enemies kidnapping our allies, thus sorta "forcing" us to do a rescue score. Should this happen? I don't know, to me it is unclear how "active" the setting should be in creating trouble for us as logical outcome of the myth. Like there are already entanglement rolls, which produce negative events. Should the potential myth-based trouble merely be fodder for justifying those, or should the game have both?</p><p></p><p></p><p></p><p>That's the only logic I could discern in it, but I've kinda checked out from this whole "What does 'real' even mean?" nonsense. Like I know what I mean by "real mystery" in context of RPGs, and it is the same usage overwhelming amount of people would understand. Now if someone wants to beat their head in the wall and insist that they do not agree with my use of "real" then I cannot stop them, but I am not going to change my language to please them in a manner that would make things harder to understand and more difficult to discuss for majority of people. </p><p></p><p>In any case, I don't think that part of the discussion will lead to anywhere. Not that it has ever stopped anyone around here... <img class="smilie smilie--emoji" alt="🤣" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" title="Rolling on the floor laughing :rofl:" data-shortname=":rofl:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9626434, member: 7025508"] Right, but at least to me it is pretty unclear where the line is. If we treat these factions as real and have them behave sensibly, then certainly things like the party to whom we are trying to set ambush for learns about it an thus do not walk into it can happen? Also, enemies kidnapping our allies, thus sorta "forcing" us to do a rescue score. Should this happen? I don't know, to me it is unclear how "active" the setting should be in creating trouble for us as logical outcome of the myth. Like there are already entanglement rolls, which produce negative events. Should the potential myth-based trouble merely be fodder for justifying those, or should the game have both? That's the only logic I could discern in it, but I've kinda checked out from this whole "What does 'real' even mean?" nonsense. Like I know what I mean by "real mystery" in context of RPGs, and it is the same usage overwhelming amount of people would understand. Now if someone wants to beat their head in the wall and insist that they do not agree with my use of "real" then I cannot stop them, but I am not going to change my language to please them in a manner that would make things harder to understand and more difficult to discuss for majority of people. In any case, I don't think that part of the discussion will lead to anywhere. Not that it has ever stopped anyone around here... 🤣 [/QUOTE]
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