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GM fiat - an illustration
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<blockquote data-quote="Campbell" data-source="post: 9626870" data-attributes="member: 16586"><p>[USER=85555]@Bedrockgames[/USER]</p><p></p><p>You are also challenging the integrity of the play experience of many people's games and doing so without regard to the experiential quality of those games (something you get your druthers up about on a regular basis). </p><p></p><p>You also are regularly (whether meaning to or not) associating games that share no conceptual underpinning whatsoever. Hillfolk is a game with fiat narrative currency and distributed scene framing authority meant model television drama series dynamics. It is explicitly a collaborative storytelling endeavor. </p><p></p><p>Apocalypse World is a game where GMs have scene framing authority and players are just expected to play their characters with integrity. It differs from a trad experience in that the GM is making moves to threaten their community and explicitly put pressure on the characters.</p><p></p><p>These play experiences could not be more different from one another. Trying to address them as part of the same phenomenon is irresponsible. Why continue to do so through multiple threads when this has been addressed multiple times to you directly is baffling.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9626870, member: 16586"] [USER=85555]@Bedrockgames[/USER] You are also challenging the integrity of the play experience of many people's games and doing so without regard to the experiential quality of those games (something you get your druthers up about on a regular basis). You also are regularly (whether meaning to or not) associating games that share no conceptual underpinning whatsoever. Hillfolk is a game with fiat narrative currency and distributed scene framing authority meant model television drama series dynamics. It is explicitly a collaborative storytelling endeavor. Apocalypse World is a game where GMs have scene framing authority and players are just expected to play their characters with integrity. It differs from a trad experience in that the GM is making moves to threaten their community and explicitly put pressure on the characters. These play experiences could not be more different from one another. Trying to address them as part of the same phenomenon is irresponsible. Why continue to do so through multiple threads when this has been addressed multiple times to you directly is baffling. [/QUOTE]
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