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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9626881"><p>I am not casting any quality judgement on the games, I merely used the phrase 'really solving the mystery' to denote a particular type of engagement. And to be especially clear, I made no judgment about whether this was possible or not in games like AW</p><p></p><p></p><p></p><p>This is because I was responding to a particular point [USER=6785785]@hawkeyefan[/USER] made and Hillfolk was a relevant example of how players having more information doesn't always mean more agency (because in a mystery, where you are really trying to solve things, more information can reduce your ability to make meaningful choices). We were talking about whether expansion of agency beyond the character to the player meant greater agency or not. We weren't talking about AW or specific types of games (perhaps Hawkeye can say what games and what procedures he had in mind when that was going on, but it was many many pages back)</p><p></p><p></p><p></p><p>Yes, and like I said before, I do not play AW, so I wasn't passing any judgement on it or games like it (and I asked Pemerton to clarify whether in such a game, it would be possible to have a pre-existing and objective mystery to investigate and solve).</p><p></p><p>And I am not doing that. I've been making numerous qualifying statements in order to make clear I have no opinion on AW in this respect. I even said, this isn't a play style or system thing, because campaigns where the players are trying to solve an objective mystery exist across many kinds of systems and many play styles</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9626881"] I am not casting any quality judgement on the games, I merely used the phrase 'really solving the mystery' to denote a particular type of engagement. And to be especially clear, I made no judgment about whether this was possible or not in games like AW This is because I was responding to a particular point [USER=6785785]@hawkeyefan[/USER] made and Hillfolk was a relevant example of how players having more information doesn't always mean more agency (because in a mystery, where you are really trying to solve things, more information can reduce your ability to make meaningful choices). We were talking about whether expansion of agency beyond the character to the player meant greater agency or not. We weren't talking about AW or specific types of games (perhaps Hawkeye can say what games and what procedures he had in mind when that was going on, but it was many many pages back) Yes, and like I said before, I do not play AW, so I wasn't passing any judgement on it or games like it (and I asked Pemerton to clarify whether in such a game, it would be possible to have a pre-existing and objective mystery to investigate and solve). And I am not doing that. I've been making numerous qualifying statements in order to make clear I have no opinion on AW in this respect. I even said, this isn't a play style or system thing, because campaigns where the players are trying to solve an objective mystery exist across many kinds of systems and many play styles [/QUOTE]
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