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<blockquote data-quote="Maxperson" data-source="post: 9628132" data-attributes="member: 23751"><p>You know, when I typed I thought to myself, "I bet he's going to play word games over that, even though he knows darn well what I'm talking about." I almost changed it, but I was curious to find out if I was right. I was.</p><p></p><p>I'm not. I have repeatedly framed them as <u><strong>different</strong></u> things, and they are.</p><p></p><p>There has been a lot of that going around, and you aren't the only one reading and responding in this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's also possible that someone would think plant based steak tastes more like beef than real steak. I can't imagine that, but it's possible.</p><p></p><p>As I said, it's crystal clear that discovering is much closer to how it works with real life mysteries than creating, so it would be very strange for me to find someone who thinks creating is closer.</p><p></p><p>But you aren't discovering. Discovering involves the unknown. When you create, you think of it and then speak it out loud and create it. You knew it before you created it, even if not by a long time. If I'm playing in a mystery game involving discovery and I discover a clue, I didn't know about even a fraction of second in advance. And I didn't create it myself.</p><p></p><p>I don't know The Between, but I'm going to assume that it's close or closer to Brindlewood Bay than Call of Cthulhu. You can correct me if I'm wrong about that. </p><p></p><p>I can understand how you would feel like what you do as a player matters more, but the character isn't creating the clues or solutions, you are. Why do you feel that what you have your character do matters more?</p><p></p><p>That's fine. I don't. And I disagree with your assessment there. As I've pointed out, solving the real fictional mystery involves all the same processes as solving a real non-fictional mystery, while the other way does not.</p><p></p><p>Yes and no. They are real in the sense that they are mysteries. But they are not real in the sense that they have a pre-determined reality like we have been using the term "real" in this thread.</p><p></p><p>Nah. The mistake is with those who think that simulations have to be super specific, exacting things. When I try to simulate something in an RPG, it is a real simulation, even if it's not the most accurate one.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9628132, member: 23751"] You know, when I typed I thought to myself, "I bet he's going to play word games over that, even though he knows darn well what I'm talking about." I almost changed it, but I was curious to find out if I was right. I was. I'm not. I have repeatedly framed them as [U][B]different[/B][/U] things, and they are. There has been a lot of that going around, and you aren't the only one reading and responding in this thread. ;) It's also possible that someone would think plant based steak tastes more like beef than real steak. I can't imagine that, but it's possible. As I said, it's crystal clear that discovering is much closer to how it works with real life mysteries than creating, so it would be very strange for me to find someone who thinks creating is closer. But you aren't discovering. Discovering involves the unknown. When you create, you think of it and then speak it out loud and create it. You knew it before you created it, even if not by a long time. If I'm playing in a mystery game involving discovery and I discover a clue, I didn't know about even a fraction of second in advance. And I didn't create it myself. I don't know The Between, but I'm going to assume that it's close or closer to Brindlewood Bay than Call of Cthulhu. You can correct me if I'm wrong about that. I can understand how you would feel like what you do as a player matters more, but the character isn't creating the clues or solutions, you are. Why do you feel that what you have your character do matters more? That's fine. I don't. And I disagree with your assessment there. As I've pointed out, solving the real fictional mystery involves all the same processes as solving a real non-fictional mystery, while the other way does not. Yes and no. They are real in the sense that they are mysteries. But they are not real in the sense that they have a pre-determined reality like we have been using the term "real" in this thread. Nah. The mistake is with those who think that simulations have to be super specific, exacting things. When I try to simulate something in an RPG, it is a real simulation, even if it's not the most accurate one. [/QUOTE]
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