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<blockquote data-quote="EzekielRaiden" data-source="post: 9628560" data-attributes="member: 6790260"><p>Given I did not have the book, and was learning from the freely-available materials online--where the Fronts stuff is in a completely different section, significantly removed from the basic GMing rules--I had no idea when learning how to do things that Fronts were exactly what you're supposed to prepare; their significant separation from the other rules made them seem like merely distant tools, something important but not THE single most critical, most vital thing you absolutely positively HAVE to do. Blame it on bad organization of the documents I read; blame it on not being able to read the official book; whatever you like. The connection was not clear to me and the structure of the materials available to me was a significant cause thereof. I understand this <em>now</em>.</p><p></p><p>You'll probably be surprised to know that I do, in fact, try to run DW as written. I have, in fact, repeatedly told people on this forum that their knee-jerk distrust of rules-as-written is a disservice to them if attempting to play DW because the rules really are very well-designed. But I stand by my claim that the presentation, <em>in the materials available to me</em> (I can <em>very rarely</em> afford anything at all for myself), was poor and left "prep" almost completely undefined. The page numbers mean nothing to me, because I've never had the book, I've only had the freely-available materials online.</p><p></p><p>I'm not really sure why thinking about consequences is such a bad thing here though. A nobleman spurned will react negatively. A nobleman served with speed and precision will react positively. A threat defeated might be destroyed entirely, or crippled, or merely driven away, or what-not; a threat the PCs couldn't, didn't, or wouldn't stop will get worse. That, I thought, was a huge part of why you draft Fronts in the first place?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9628560, member: 6790260"] Given I did not have the book, and was learning from the freely-available materials online--where the Fronts stuff is in a completely different section, significantly removed from the basic GMing rules--I had no idea when learning how to do things that Fronts were exactly what you're supposed to prepare; their significant separation from the other rules made them seem like merely distant tools, something important but not THE single most critical, most vital thing you absolutely positively HAVE to do. Blame it on bad organization of the documents I read; blame it on not being able to read the official book; whatever you like. The connection was not clear to me and the structure of the materials available to me was a significant cause thereof. I understand this [I]now[/I]. You'll probably be surprised to know that I do, in fact, try to run DW as written. I have, in fact, repeatedly told people on this forum that their knee-jerk distrust of rules-as-written is a disservice to them if attempting to play DW because the rules really are very well-designed. But I stand by my claim that the presentation, [I]in the materials available to me[/I] (I can [I]very rarely[/I] afford anything at all for myself), was poor and left "prep" almost completely undefined. The page numbers mean nothing to me, because I've never had the book, I've only had the freely-available materials online. I'm not really sure why thinking about consequences is such a bad thing here though. A nobleman spurned will react negatively. A nobleman served with speed and precision will react positively. A threat defeated might be destroyed entirely, or crippled, or merely driven away, or what-not; a threat the PCs couldn't, didn't, or wouldn't stop will get worse. That, I thought, was a huge part of why you draft Fronts in the first place? [/QUOTE]
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