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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9628633"><p>You aren't just solving a puzzle you are solving a fictional mystery. The characters can follow leads, pick up the phone call people to ask questions, go to various institutions to ask around and look for clues, they can go to a crime scene, gather clues and follow those clues, etc. Anyone who has lived has investigated things. It is pretty easy to set up a scenario where something concrete happened, details about that are established, there are various leads, suspects, clues, etc and the PCs start following leads or look for leads and begin investigating. </p><p></p><p>Part of my issue with topics like this in the thread is it feels like arguing against Zeno's paradox at times, where very obvious and clear things people can do in an RPG, are questioned and broken down into constituent parts to prove they are impossible to do</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9628633"] You aren't just solving a puzzle you are solving a fictional mystery. The characters can follow leads, pick up the phone call people to ask questions, go to various institutions to ask around and look for clues, they can go to a crime scene, gather clues and follow those clues, etc. Anyone who has lived has investigated things. It is pretty easy to set up a scenario where something concrete happened, details about that are established, there are various leads, suspects, clues, etc and the PCs start following leads or look for leads and begin investigating. Part of my issue with topics like this in the thread is it feels like arguing against Zeno's paradox at times, where very obvious and clear things people can do in an RPG, are questioned and broken down into constituent parts to prove they are impossible to do [/QUOTE]
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