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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9628711" data-attributes="member: 6684958"><p>I can't really understand why some people think a mystery is fake or fictional. It's like someone saying you don't have real fun when you play a game, it is only fictional fun. </p><p></p><p>Or are people in your games just fictional playing the game, but not playing the game for real?</p><p></p><p></p><p>I see plenty of shallow water....</p><p></p><p>This shows the two ways:</p><p></p><p>To you it is just a game. You can't say the word 'game' enough. Every action is a game action for the game. Game, game, game. You are locked in the limited view point. Everything is for the game, and there is nothing else. So when a DM makes a mystery they are making it in the game to be found in the game as part of the fun.</p><p></p><p>To others: it is more then just a game. Sure, everything the DM does is under a vague umbrella of fun. But it is much, more then "just a game".</p><p></p><p>So....brace yourself for this...when a DM acts as a fictional NPC criminal they FULLY ROLE PLAY as the criminal. They are NOT a 'game bot' trying to frame a setting for the game. They are fulling acting "AS" the fictional NPC and doing exactly what a character would do in such a reality. A good DM is not making clues to find, they are taking actions that could be clues if the players can find them.</p><p></p><p>And, as the all powerful game master, the DM does have total control over the game reality. But, again, a DM does not make clues to find, they just follow the game reality. The 'game bot' DM makes clue #3 the muddy boot print. The real mystery DM just says "they leave a boot print in the muddy ground, because that is how the game reality works: wet muddy ground equals leaving a boot print when stepped on."</p><p></p><p>I understand that you don't like role playing a role in the game. Though this is fun for many players and DMs. The encounter is not with "NPC#3", in the more role playing games it is with "Zark-Tohk" a fully flushed out and made character. </p><p></p><p>This also shows the split between both simple and casual games......and complex and deep games.</p><p></p><p>As soon as I say the role playing DM role plays and makes the character fully......I can hear the more casual DMs groan "aw man, that's too much work".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9628711, member: 6684958"] I can't really understand why some people think a mystery is fake or fictional. It's like someone saying you don't have real fun when you play a game, it is only fictional fun. Or are people in your games just fictional playing the game, but not playing the game for real? I see plenty of shallow water.... This shows the two ways: To you it is just a game. You can't say the word 'game' enough. Every action is a game action for the game. Game, game, game. You are locked in the limited view point. Everything is for the game, and there is nothing else. So when a DM makes a mystery they are making it in the game to be found in the game as part of the fun. To others: it is more then just a game. Sure, everything the DM does is under a vague umbrella of fun. But it is much, more then "just a game". So....brace yourself for this...when a DM acts as a fictional NPC criminal they FULLY ROLE PLAY as the criminal. They are NOT a 'game bot' trying to frame a setting for the game. They are fulling acting "AS" the fictional NPC and doing exactly what a character would do in such a reality. A good DM is not making clues to find, they are taking actions that could be clues if the players can find them. And, as the all powerful game master, the DM does have total control over the game reality. But, again, a DM does not make clues to find, they just follow the game reality. The 'game bot' DM makes clue #3 the muddy boot print. The real mystery DM just says "they leave a boot print in the muddy ground, because that is how the game reality works: wet muddy ground equals leaving a boot print when stepped on." I understand that you don't like role playing a role in the game. Though this is fun for many players and DMs. The encounter is not with "NPC#3", in the more role playing games it is with "Zark-Tohk" a fully flushed out and made character. This also shows the split between both simple and casual games......and complex and deep games. As soon as I say the role playing DM role plays and makes the character fully......I can hear the more casual DMs groan "aw man, that's too much work". [/QUOTE]
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