Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9628786" data-attributes="member: 6785785"><p>I think the post I just made may help clarify this, but just in case, I’ll try to clarify. </p><p></p><p>I’m talking about the GM here. One game works very much as you’d expect it to. The GM has crafted a whodunnit, with a culprit and possible clues and witnesses and suspects and motives and all that stuff. He has done so with the express intention that this scenario can be resolved satisfactorily by the players. They may fail… but they have at least a chance to succeed.</p><p></p><p>The other GM is (for the sake of argument) not interested in the scenario’s solvability. He knows who did it, how, and why… but decides that there are no witnesses, no real suspects, no clear motive, and the clues that are there don’t lead anywhere. Again, I’m speaking only about what the GM has decided about play… this is not about an NPC trying to prevent the characters from solving the mystery, it’s about the GM trying to prevent the players from solving it. </p><p></p><p>These two games would play very differently. </p><p></p><p>The GM’s intention here is the crucial element… do you see? </p><p></p><p>That intention is absent from a real mystery, which is why I think there’s a huge difference. It’s why I view it more along the lines of solving a puzzle… because a solution has been baked in. It is expected to be solved. </p><p></p><p>I hope that makes it clearer.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9628786, member: 6785785"] I think the post I just made may help clarify this, but just in case, I’ll try to clarify. I’m talking about the GM here. One game works very much as you’d expect it to. The GM has crafted a whodunnit, with a culprit and possible clues and witnesses and suspects and motives and all that stuff. He has done so with the express intention that this scenario can be resolved satisfactorily by the players. They may fail… but they have at least a chance to succeed. The other GM is (for the sake of argument) not interested in the scenario’s solvability. He knows who did it, how, and why… but decides that there are no witnesses, no real suspects, no clear motive, and the clues that are there don’t lead anywhere. Again, I’m speaking only about what the GM has decided about play… this is not about an NPC trying to prevent the characters from solving the mystery, it’s about the GM trying to prevent the players from solving it. These two games would play very differently. The GM’s intention here is the crucial element… do you see? That intention is absent from a real mystery, which is why I think there’s a huge difference. It’s why I view it more along the lines of solving a puzzle… because a solution has been baked in. It is expected to be solved. I hope that makes it clearer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top