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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9628859" data-attributes="member: 42582"><p>But this is true in any RPGing. Whether or not the players can declare that their PCs telephone people and ask questions, or got to some place and look for clues, has no connection to how the game was prepped and what (if any) pre-authorship the GM undertook.</p><p></p><p>I mean, upthread when [USER=6785785]@hawkeyefan[/USER] noted that you seem to be treating in-fiction cause and effect as if they were real you denied that. But in the post I've just quoted you're doing exactly that!</p><p></p><p>When, in a classic CoC module, a player decides to telephone someone, why are they doing that? Because the GM has somehow made that person salient! This is already a departure from real world mystery solving, where there is no authorial agent setting out to make salient the pathways that will lead to a solution to the mystery.</p><p></p><p>In the play of Burning Wheel (as an example) there are also ways to make things salient. They just don't rely so heavily upon pre-authorship by the GM.</p><p></p><p>No one disputes this. [USER=6785785]@hawkeyefan[/USER] has posted about his play of CoC and Delta Green. I've played plenty of CoC and have also posted about the freeform investigation scenario of the type you describe that I GMed a few years ago. [USER=82106]@AbdulAlhazred[/USER] was playing CoC back in the 1980s, I think. So everyone in this thread has done what you're talking about.</p><p></p><p>The point is that you are insisting that the process you describe is uniquely "real" and "objective" as far as the solving of a mystery is concerned. Which is not true.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9628859, member: 42582"] But this is true in any RPGing. Whether or not the players can declare that their PCs telephone people and ask questions, or got to some place and look for clues, has no connection to how the game was prepped and what (if any) pre-authorship the GM undertook. I mean, upthread when [USER=6785785]@hawkeyefan[/USER] noted that you seem to be treating in-fiction cause and effect as if they were real you denied that. But in the post I've just quoted you're doing exactly that! When, in a classic CoC module, a player decides to telephone someone, why are they doing that? Because the GM has somehow made that person salient! This is already a departure from real world mystery solving, where there is no authorial agent setting out to make salient the pathways that will lead to a solution to the mystery. In the play of Burning Wheel (as an example) there are also ways to make things salient. They just don't rely so heavily upon pre-authorship by the GM. No one disputes this. [USER=6785785]@hawkeyefan[/USER] has posted about his play of CoC and Delta Green. I've played plenty of CoC and have also posted about the freeform investigation scenario of the type you describe that I GMed a few years ago. [USER=82106]@AbdulAlhazred[/USER] was playing CoC back in the 1980s, I think. So everyone in this thread has done what you're talking about. The point is that you are insisting that the process you describe is uniquely "real" and "objective" as far as the solving of a mystery is concerned. Which is not true. [/QUOTE]
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