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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9629361"><p>That isn't the language I would use because when you say "has an objective truth to it" that implies more than what I am talking about. But yes it is value neutral. Because the example I was talking about was a game where we were trying to run a mystery using Hillfolk, and in that system, things can be generated int he setting and story by the players saying them in character (there is more to the system than this but that is a core element of it). We quickly discovered that this had implications in terms of solving a mystery. The session wasnt really about solving a mystery it was about playing exploring interpersonal drama and the solution to the mystery being generated during play, in a way that produced a very thrilling adventure that felt like it a Shaw Brothers movie like Bloody Parrot or something. It was a lot of fun and having an objective mystery probably would have hindered that fun (also there are ways to play the game this way and have an objective mystery that is in place). So I was just making this very simple distinction. I wasn't saying a more traditional CoC style mystery was better. I was saying it relied more on having an objective backstory that informed the scenario. And I don't think that is controversial. I also wasn't weighing in on other games. People took issue with and raised other systems that I had zero opinion on about this</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9629361"] That isn't the language I would use because when you say "has an objective truth to it" that implies more than what I am talking about. But yes it is value neutral. Because the example I was talking about was a game where we were trying to run a mystery using Hillfolk, and in that system, things can be generated int he setting and story by the players saying them in character (there is more to the system than this but that is a core element of it). We quickly discovered that this had implications in terms of solving a mystery. The session wasnt really about solving a mystery it was about playing exploring interpersonal drama and the solution to the mystery being generated during play, in a way that produced a very thrilling adventure that felt like it a Shaw Brothers movie like Bloody Parrot or something. It was a lot of fun and having an objective mystery probably would have hindered that fun (also there are ways to play the game this way and have an objective mystery that is in place). So I was just making this very simple distinction. I wasn't saying a more traditional CoC style mystery was better. I was saying it relied more on having an objective backstory that informed the scenario. And I don't think that is controversial. I also wasn't weighing in on other games. People took issue with and raised other systems that I had zero opinion on about this [/QUOTE]
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