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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9629441" data-attributes="member: 42582"><p>I've never read or played Brindlewood Bay (or similar RPGs) either. But as I've posted already (and extensively!) in the thread, I don't think that Brindlewood Bay and traditional CoC are the only two possibilities for mystery RPGing.</p><p></p><p>There is also the sort of approach I've described in this thread, and have pointed to an example of (using Cthulhu Dark informed by Burning Wheel norms as the system). This does not involve pre-authorship, but rather uses the system elements (player-established priorities for their PCs, GM framing by reference to those, intent-and-task resolution, and narration of failure consequences by reference to intent + priorities) to constrain the way the fiction unfolds.</p><p></p><p>I agree the setting has no independent existence. But there can be entailments/inference - that is, certain <em>expressly established</em> setting elements might entail other parts of the centre even if these haven't been expressly established.</p><p></p><p>A trivial example of this is that the existence of a human person entails the existence of their parents (even if the author says nothing about them). But less trivial examples can also obtain.</p><p></p><p>It's the possibility of these sorts of inferences - especially under other constraints, like <em>connection to player-established priorities, stakes of framing, etc</em> - that mean that it is a mistake to suppose that, if the GM didn't pre-author it, the players must have just made it up (and so hence didn't "solve" anything).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9629441, member: 42582"] I've never read or played Brindlewood Bay (or similar RPGs) either. But as I've posted already (and extensively!) in the thread, I don't think that Brindlewood Bay and traditional CoC are the only two possibilities for mystery RPGing. There is also the sort of approach I've described in this thread, and have pointed to an example of (using Cthulhu Dark informed by Burning Wheel norms as the system). This does not involve pre-authorship, but rather uses the system elements (player-established priorities for their PCs, GM framing by reference to those, intent-and-task resolution, and narration of failure consequences by reference to intent + priorities) to constrain the way the fiction unfolds. I agree the setting has no independent existence. But there can be entailments/inference - that is, certain [I]expressly established[/I] setting elements might entail other parts of the centre even if these haven't been expressly established. A trivial example of this is that the existence of a human person entails the existence of their parents (even if the author says nothing about them). But less trivial examples can also obtain. It's the possibility of these sorts of inferences - especially under other constraints, like [I]connection to player-established priorities, stakes of framing, etc[/I] - that mean that it is a mistake to suppose that, if the GM didn't pre-author it, the players must have just made it up (and so hence didn't "solve" anything). [/QUOTE]
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