Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xamnam" data-source="post: 9629676" data-attributes="member: 7037765"><p>I think using the words real, or objective are a <strong>huge</strong> red herring (pun obviously intended) in this discussion, hence why I put them in scare quotes. Yet, to me, both sides of this conversation are terribly clear in what they're trying to communicate about mysteries, and I do not understand why folks cannot bridge the gap. It, at times, almost feels deliberate on both sides in order for folks to bolster the point or argument they are trying to make, rather than to aid communication and discussion. My post was merely my attempt to make clear what felt like an extreme misinterpretation. We all know that the setting someone created from whole cloth did not exist in our universe 100 years before they lived, so if they were to use the world 'real' to describe it, or some part of it, telling them that can't be true because they made up their setting feels wildly off the mark, and not actually engaging with the point they are making. Given that Bedrock liked my post, I'm going to put forth that they at least felt like what I was saying communicated what they felt was lost in translation in what I was responding to. </p><p></p><p>There is value in jargon, in specific language, in being terribly careful about what words you are using, especially when you are getting into nuance and high level concept discussion, obviously. That's why I read these threads, that's why I follow discussions that you, or say Manbearcat, participate in, they're usually well argued, intriguing, and enlightening. But I personally get hives every time a person jumps down someone's throat for having said 'a character did something' with "Well, the player did that, the character can't, because they don't exist." Maybe 1 out of every 10 times, that is a distinction meaningful to the discussion, though I'm not denying those instances exists. In my experience, however, holding it over them to solely to correct tends to just stomp on any actually interesting part of the conversation.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 9629676, member: 7037765"] I think using the words real, or objective are a [B]huge[/B] red herring (pun obviously intended) in this discussion, hence why I put them in scare quotes. Yet, to me, both sides of this conversation are terribly clear in what they're trying to communicate about mysteries, and I do not understand why folks cannot bridge the gap. It, at times, almost feels deliberate on both sides in order for folks to bolster the point or argument they are trying to make, rather than to aid communication and discussion. My post was merely my attempt to make clear what felt like an extreme misinterpretation. We all know that the setting someone created from whole cloth did not exist in our universe 100 years before they lived, so if they were to use the world 'real' to describe it, or some part of it, telling them that can't be true because they made up their setting feels wildly off the mark, and not actually engaging with the point they are making. Given that Bedrock liked my post, I'm going to put forth that they at least felt like what I was saying communicated what they felt was lost in translation in what I was responding to. There is value in jargon, in specific language, in being terribly careful about what words you are using, especially when you are getting into nuance and high level concept discussion, obviously. That's why I read these threads, that's why I follow discussions that you, or say Manbearcat, participate in, they're usually well argued, intriguing, and enlightening. But I personally get hives every time a person jumps down someone's throat for having said 'a character did something' with "Well, the player did that, the character can't, because they don't exist." Maybe 1 out of every 10 times, that is a distinction meaningful to the discussion, though I'm not denying those instances exists. In my experience, however, holding it over them to solely to correct tends to just stomp on any actually interesting part of the conversation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top