Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9629688"><p>Also something that keeps coming up is that we are saying style X is uniquely objective. I don't know where this is coming from, but that isn't my read of our position at all. We are just talking about the difference between games where a mystery is treated as an objective thing that can be explored and discovered and approached more like the Hillfolk example I gave. And I have tried to avoid comment on systems I don't feel I adequately understand, and said there seems to be plenty of gray areas as well. </p><p></p><p>Something like this came up as well when we were talking about sandboxes in another thread some time ago but one largely with the same posters in it. I think one of use made the point that sandboxes are about giving players the most freedom and agency possible. And this was interpreted as us claiming exclusive ownership of those things. But I don't think that is what we were doing at all. The point wasn't that you can't have agency and freedom in other games. It was that the whole thing driving what a sandbox is, is the player's ability to go in any direction they want, try anything, ignore any leads, etc. A way of describing that is giving them the most freedom possible. That doesn't mean there aren't other styles or type of RPGs that can also be described that way (even if it means something slightly different or greatly different but uses the same natural language)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9629688"] Also something that keeps coming up is that we are saying style X is uniquely objective. I don't know where this is coming from, but that isn't my read of our position at all. We are just talking about the difference between games where a mystery is treated as an objective thing that can be explored and discovered and approached more like the Hillfolk example I gave. And I have tried to avoid comment on systems I don't feel I adequately understand, and said there seems to be plenty of gray areas as well. Something like this came up as well when we were talking about sandboxes in another thread some time ago but one largely with the same posters in it. I think one of use made the point that sandboxes are about giving players the most freedom and agency possible. And this was interpreted as us claiming exclusive ownership of those things. But I don't think that is what we were doing at all. The point wasn't that you can't have agency and freedom in other games. It was that the whole thing driving what a sandbox is, is the player's ability to go in any direction they want, try anything, ignore any leads, etc. A way of describing that is giving them the most freedom possible. That doesn't mean there aren't other styles or type of RPGs that can also be described that way (even if it means something slightly different or greatly different but uses the same natural language) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top