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<blockquote data-quote="EzekielRaiden" data-source="post: 9629748" data-attributes="member: 6790260"><p>Except you have added something that was not present. I may be having significant disagreements with [USER=42582]@pemerton[/USER] in this thread, but he has never--not one time--suggested that his pithy description "doesn't achieve the full richness and complexity" of some other structure. Or, at least, I have not seen it; if you have quotes or posts you can point to where it did, I'm all ears (eyes?).</p><p></p><p></p><p>Well...you're kind of undercutting your own point here? I'm not really sure what to make of this. It seems like you're making three claims that don't really form much of an argument together.</p><p></p><p>1: We should not apply any form of theory to RPGing of most styles, because applying theory is automatically dismissive.</p><p>2: The people who are doing this style/activity don't have the ability to describe it, and it would be actually <em>harmful</em> for them to learn any such thing.</p><p>3: Except there are some people who do learn such a thing and it's actually quite good for them to know it.</p><p></p><p>That's...I mean, the first claim is pretty much completely unacceptable, and is <em>itself</em> an unfair and biased dismissal of a thing (in this case, dismissing theory as inherently antagonistic, which is both incorrect and hurtful!) The second has some really bad implications if we take it at all seriously--e.g., nobody who cooks or bakes should ever learn chemistry--and basically rejects entirely the idea that it is possible to educate future generations on the basis of distilling the lessons learned by current and past generations, which is a pill you'll probably never get me to swallow. And then the third point completely undercuts that second point, and not only does it do so, but in exactly the way I personally have called out: teaching something to future generations!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9629748, member: 6790260"] Except you have added something that was not present. I may be having significant disagreements with [USER=42582]@pemerton[/USER] in this thread, but he has never--not one time--suggested that his pithy description "doesn't achieve the full richness and complexity" of some other structure. Or, at least, I have not seen it; if you have quotes or posts you can point to where it did, I'm all ears (eyes?). Well...you're kind of undercutting your own point here? I'm not really sure what to make of this. It seems like you're making three claims that don't really form much of an argument together. 1: We should not apply any form of theory to RPGing of most styles, because applying theory is automatically dismissive. 2: The people who are doing this style/activity don't have the ability to describe it, and it would be actually [I]harmful[/I] for them to learn any such thing. 3: Except there are some people who do learn such a thing and it's actually quite good for them to know it. That's...I mean, the first claim is pretty much completely unacceptable, and is [I]itself[/I] an unfair and biased dismissal of a thing (in this case, dismissing theory as inherently antagonistic, which is both incorrect and hurtful!) The second has some really bad implications if we take it at all seriously--e.g., nobody who cooks or bakes should ever learn chemistry--and basically rejects entirely the idea that it is possible to educate future generations on the basis of distilling the lessons learned by current and past generations, which is a pill you'll probably never get me to swallow. And then the third point completely undercuts that second point, and not only does it do so, but in exactly the way I personally have called out: teaching something to future generations! [/QUOTE]
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