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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9630408" data-attributes="member: 42582"><p>And who do you think you are disagreeing with here?</p><p></p><p>That's not what the rules actually say.</p><p></p><p>Page 2 says, "If someone thinks it would more interesting if you failed, they describe how you might fail and roll a die." It doesn't specify who the "someone" is. Page 4, under the heading "Unanswered Questions", goes on to say this:</p><p></p><p style="margin-left: 20px">Who decides whether you might fail? Decide the answers with your group. Make reasonable assumptions. For example, some groups will let the Keeper decide everything. Others will share the decisions.</p><p></p><p>So far from there being an explicit rule of the sort that you state, there is an explicit statement that <em>there is no such rule</em>! (As a general proposition: each table has to adopt its own rule as to who gets to make the call on possible failure.)</p><p></p><p>When I GM Cthulhu Dark, the convention adopted is that if two PCs are in opposition, opposed dice are rolled by those players; and as GM, I might sometimes roll dice for non-PC opposition or circumstances if that is appropriate. (Applying broadly BW norms.)</p><p></p><p>The only example you've given of this is a non-RPG logic puzzle - Clue(do) - and so I have set it aside.</p><p></p><p>A RPG cannot work via pure logic puzzle, because the fiction matters to resolution.</p><p></p><p>This is like comparing solving a crossword to scientific or mathematical investigation. The comparison, in my view, is absurd.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9630408, member: 42582"] And who do you think you are disagreeing with here? That's not what the rules actually say. Page 2 says, "If someone thinks it would more interesting if you failed, they describe how you might fail and roll a die." It doesn't specify who the "someone" is. Page 4, under the heading "Unanswered Questions", goes on to say this: [indent]Who decides whether you might fail? Decide the answers with your group. Make reasonable assumptions. For example, some groups will let the Keeper decide everything. Others will share the decisions.[/indent] So far from there being an explicit rule of the sort that you state, there is an explicit statement that [I]there is no such rule[/I]! (As a general proposition: each table has to adopt its own rule as to who gets to make the call on possible failure.) When I GM Cthulhu Dark, the convention adopted is that if two PCs are in opposition, opposed dice are rolled by those players; and as GM, I might sometimes roll dice for non-PC opposition or circumstances if that is appropriate. (Applying broadly BW norms.) The only example you've given of this is a non-RPG logic puzzle - Clue(do) - and so I have set it aside. A RPG cannot work via pure logic puzzle, because the fiction matters to resolution. This is like comparing solving a crossword to scientific or mathematical investigation. The comparison, in my view, is absurd. [/QUOTE]
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