Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9631419"><p>I wouldn't say 'prompt' here as it sounds like a computer program or pavlovian response to me. And to be clear, I am not saying this is how the process unfolds each time (there is going to be variability) </p><p></p><p></p><p></p><p>Well we are talking about a broad range of styles and games so there isn't one response. And like I said, this is a gray area. But a GM could be more or less objective about it. So it isn't like this gray area diminishes something like 'honoring prep' if you don't want it to. </p><p></p><p>I think most GMs try to figure out how probably it was the camera was there, and what it likely would have revealed if it were based on what he knows about the background of the scenario (and the is why when running mysteries, I think you start to learn to be more detailed because inevitably players start asking these kinds of questions). </p><p></p><p></p><p></p><p>Yes, that is the nature of a ruling. </p><p></p><p></p><p></p><p>This is going to vary by game, group and type of campaign. There are going to be different principles for different approaches. If you want the players to be really solving the mystery, then you want more objective principals, but it may be a space in the game where people want to open up some drama potential. It is really going to vary </p><p></p><p></p><p></p><p>Part of the problem is we are talking about objective mystery scenarios while also talking about other things. So if I am trying to run this as a mystery scenario the players can solve, personally I won't worry too too much about these gray areas, because there is still plenty of solid background information that they handle more objectively. But I would tent to lean on what feels probable and using rolls because it is an unknown. I may even ask my players what they think is a fair percentage based on what is the most likely thing </p><p></p><p></p><p></p><p>I am not sure breaking the process down is very helpful. You need to understand what a ruling is, and that the GM describes things and the players say what they want to do. But I would hesitate to get too prescriptive</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9631419"] I wouldn't say 'prompt' here as it sounds like a computer program or pavlovian response to me. And to be clear, I am not saying this is how the process unfolds each time (there is going to be variability) Well we are talking about a broad range of styles and games so there isn't one response. And like I said, this is a gray area. But a GM could be more or less objective about it. So it isn't like this gray area diminishes something like 'honoring prep' if you don't want it to. I think most GMs try to figure out how probably it was the camera was there, and what it likely would have revealed if it were based on what he knows about the background of the scenario (and the is why when running mysteries, I think you start to learn to be more detailed because inevitably players start asking these kinds of questions). Yes, that is the nature of a ruling. This is going to vary by game, group and type of campaign. There are going to be different principles for different approaches. If you want the players to be really solving the mystery, then you want more objective principals, but it may be a space in the game where people want to open up some drama potential. It is really going to vary Part of the problem is we are talking about objective mystery scenarios while also talking about other things. So if I am trying to run this as a mystery scenario the players can solve, personally I won't worry too too much about these gray areas, because there is still plenty of solid background information that they handle more objectively. But I would tent to lean on what feels probable and using rolls because it is an unknown. I may even ask my players what they think is a fair percentage based on what is the most likely thing I am not sure breaking the process down is very helpful. You need to understand what a ruling is, and that the GM describes things and the players say what they want to do. But I would hesitate to get too prescriptive [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top