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GM fiat - an illustration
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<blockquote data-quote="EzekielRaiden" data-source="post: 9632579" data-attributes="member: 6790260"><p>The idea was that I wouldn't have access to that information until it is revealed as part of play. E.g., shuffle all the "cards" (more likely, cut up pieces of paper) into different envelopes, where I don't know the contents of <em>any</em> of those envelopes. Establish, in advance, at least a few suspects or witnesses (noting, not necessarily <em>eye</em> witnesses) that could be met. Perhaps wait until after the party has gone through a few locations in the City of Brass, and use those as locations that can turn up evidence, that way the locations aren't just pulled out of a hat, but drawn from established fiction. Any given source (e.g. location or witness/suspect) has a little information hidden in their envelope. I open the envelopes <em>as</em> the players investigate, so there's I guess technically a few seconds lead-time, but if we're doubting "the GM being honest about reporting what the envelope contains" we're already well past anything that procedures could address.</p><p></p><p>I might look online and see if I can find some kind of virtual deck-of-cards type deal I could use. Could also double-blind things: write the actual evidence on the strip of paper, then put that inside a small <em>numbered</em> envelope (shuffled so I don't know what number corresponds to what thing), then put <em>that</em> into the evidence-source envelopes.</p><p></p><p>Since I use Discord for the game, I could potentially have an accomplice even take pictures of the evidence (without showing it to me), so I can then pass that information on to the players without actually knowing it myself!</p><p></p><p>All of this will probably be at least a little hard to do, but I think it'll be worth it. Of course, it would be a lot easier if I had an in-person game so I could have the players draw the stuff themselves and the like. But I'm pretty sure I can figure something out to make it work.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9632579, member: 6790260"] The idea was that I wouldn't have access to that information until it is revealed as part of play. E.g., shuffle all the "cards" (more likely, cut up pieces of paper) into different envelopes, where I don't know the contents of [I]any[/I] of those envelopes. Establish, in advance, at least a few suspects or witnesses (noting, not necessarily [I]eye[/I] witnesses) that could be met. Perhaps wait until after the party has gone through a few locations in the City of Brass, and use those as locations that can turn up evidence, that way the locations aren't just pulled out of a hat, but drawn from established fiction. Any given source (e.g. location or witness/suspect) has a little information hidden in their envelope. I open the envelopes [I]as[/I] the players investigate, so there's I guess technically a few seconds lead-time, but if we're doubting "the GM being honest about reporting what the envelope contains" we're already well past anything that procedures could address. I might look online and see if I can find some kind of virtual deck-of-cards type deal I could use. Could also double-blind things: write the actual evidence on the strip of paper, then put that inside a small [I]numbered[/I] envelope (shuffled so I don't know what number corresponds to what thing), then put [I]that[/I] into the evidence-source envelopes. Since I use Discord for the game, I could potentially have an accomplice even take pictures of the evidence (without showing it to me), so I can then pass that information on to the players without actually knowing it myself! All of this will probably be at least a little hard to do, but I think it'll be worth it. Of course, it would be a lot easier if I had an in-person game so I could have the players draw the stuff themselves and the like. But I'm pretty sure I can figure something out to make it work. [/QUOTE]
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