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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9632739" data-attributes="member: 42582"><p>As best I recall, not at all - in my memory at least it is a ghost story.</p><p></p><p>I think the reason I thought of lycanthropes was because butlers are obsessed with polishing silverware (at least according to <em>The Remains of the Day</em> by Kazuo Ishiguro), and somehow I got the idea of linking "galvanic gleaning" to fluid with traces of silver dissolved in it, which would be a tool for dealing with lycanthropes. </p><p></p><p>Were-hyenas are from a REH Conan story. (Queen of the Black Ghost, I think.)</p><p></p><p>Yes, I often have ideas in mind. This also feeds into some of my prep: eg for Burning Wheel, I will prepare a NPC or creature that I think can be interesting, and then during the session I will bring the prepped being into play when it seems like it can play a useful role.</p><p></p><p>And prep for Torchbearer can include thinking up interesting possibilities for twists.</p><p></p><p>Agreed, I don't think that's relevant at all.</p><p></p><p>Yes, that's what I've been taking it to mean.</p><p></p><p>I think where we might differ is in the significance we attribute to two things:</p><p></p><p style="margin-left: 20px">* The pre-authored scenario was dependent on someone's mind at the time it was written;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The way that the prepared fiction is presented to the players in the actual moment of play is dependent on someone's mind.</p><p></p><p>What these seem to mean to me is that <em>someone has to come up with the ideas</em>, and then <em>present them to the players</em>, and what the players then do - in their reasoning etc - is respond to, drawn on and build on what is presented to them. If at the point of presentation the GM is treating something as fixed, and using that to help inform new ideas and how things are presented, then to me it seems "objective" in the sense that the players aren't authoring their own solution.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9632739, member: 42582"] As best I recall, not at all - in my memory at least it is a ghost story. I think the reason I thought of lycanthropes was because butlers are obsessed with polishing silverware (at least according to [I]The Remains of the Day[/I] by Kazuo Ishiguro), and somehow I got the idea of linking "galvanic gleaning" to fluid with traces of silver dissolved in it, which would be a tool for dealing with lycanthropes. Were-hyenas are from a REH Conan story. (Queen of the Black Ghost, I think.) Yes, I often have ideas in mind. This also feeds into some of my prep: eg for Burning Wheel, I will prepare a NPC or creature that I think can be interesting, and then during the session I will bring the prepped being into play when it seems like it can play a useful role. And prep for Torchbearer can include thinking up interesting possibilities for twists. Agreed, I don't think that's relevant at all. Yes, that's what I've been taking it to mean. I think where we might differ is in the significance we attribute to two things: [indent]* The pre-authored scenario was dependent on someone's mind at the time it was written; * The way that the prepared fiction is presented to the players in the actual moment of play is dependent on someone's mind.[/indent] What these seem to mean to me is that [I]someone has to come up with the ideas[/I], and then [I]present them to the players[/I], and what the players then do - in their reasoning etc - is respond to, drawn on and build on what is presented to them. If at the point of presentation the GM is treating something as fixed, and using that to help inform new ideas and how things are presented, then to me it seems "objective" in the sense that the players aren't authoring their own solution. Good luck! [/QUOTE]
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