Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thefutilist" data-source="post: 9633488" data-attributes="member: 7044566"><p>The framing of a lot of this conversation assumes (often unintentionally) that of the GM mystery cult. The GM needs guardrails and introspection and a good system because they are the primary social and aesthetic facilitator. Given that this is one of my big criticisms of rpg culture in general, I'm surprised at myself how often I let this framing slip by.</p><p></p><p>If, as you suggest, you're just transparent about the process of play then we're really talking game loops. If we're not and instead talking about how to be a good mystery cult GM, well that's a distinctly differently conversation.</p><p></p><p>IF we're just talking about game loops then it seems silly to demand introspective rigour from the GM. Why not instead demand inquisitive analysis from the players?</p><p></p><p>I've been doing a lot of GMless play recently and one thing that's interesting is how easy it is to talk about improving play. There's no confusion as to who has responsibility for what because it's so obviously a group endeavour. Yet as soon as a GM becomes involved, it's easy to let that dynamic slip away and take up bad social habits from the old trad days.</p><p></p><p>Hope that gets across stuff more clearly and isn't a massive non sequitur. I've just been thinking a lot about this lately and especially how I could do with being more active in pointing out mystery cult thinking in my own groups.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9633488, member: 7044566"] The framing of a lot of this conversation assumes (often unintentionally) that of the GM mystery cult. The GM needs guardrails and introspection and a good system because they are the primary social and aesthetic facilitator. Given that this is one of my big criticisms of rpg culture in general, I'm surprised at myself how often I let this framing slip by. If, as you suggest, you're just transparent about the process of play then we're really talking game loops. If we're not and instead talking about how to be a good mystery cult GM, well that's a distinctly differently conversation. IF we're just talking about game loops then it seems silly to demand introspective rigour from the GM. Why not instead demand inquisitive analysis from the players? I've been doing a lot of GMless play recently and one thing that's interesting is how easy it is to talk about improving play. There's no confusion as to who has responsibility for what because it's so obviously a group endeavour. Yet as soon as a GM becomes involved, it's easy to let that dynamic slip away and take up bad social habits from the old trad days. Hope that gets across stuff more clearly and isn't a massive non sequitur. I've just been thinking a lot about this lately and especially how I could do with being more active in pointing out mystery cult thinking in my own groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top