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GM fiat - an illustration
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<blockquote data-quote="Manbearcat" data-source="post: 9633583" data-attributes="member: 6696971"><p>This is the fundamental move that you make here, the core assumption that I'm pointing out, that is the cornerstone of disagreement. I could not disagree more. </p><p></p><p>If the players don't understand the GM's decision-space, they don't understand the play meta because the play meta absolutely pivots upon that essential piece.</p><p></p><p>If the players don't understand the play meta, there is not a sufficient gameful space for them to orient to, operationalize, and act upon to manage a decision-space of any potency whatsoever.</p><p></p><p>But we circle back to "the GM's decision-space must be obscured, the play meta must be veiled (and certainly never referenced in the course of play in order to triangulate and clarify particulars; that would be self-defeating), and therefore the gameful space for players must be accordingly reduced/muted in order to maintain Sim-Immersionist prerogatives." </p><p></p><p>Which is totally fine. It has nothing to do with like/dislike. It is super frustrating that we keep going back to this and trying to frame everything about preference rather than unpacking play dynamics. It is absolutely a legitimate way to play and a legitimate apex priority for a table. But the implications are <strong>a trade-off that includes (i) the intentional reduction/muting of gameful space for players + (ii) enduring a looming-over-play, significantly amplified space for player-signature-subverting GM Force (both covert and overt and both intentional and incidental) in order to achieve (iii) the desired amplification of an immersive space for particular minds + (iv) a preservation of GM's mandate over setting (and possibly, though not necessarily, story prerogatives)</strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9633583, member: 6696971"] This is the fundamental move that you make here, the core assumption that I'm pointing out, that is the cornerstone of disagreement. I could not disagree more. If the players don't understand the GM's decision-space, they don't understand the play meta because the play meta absolutely pivots upon that essential piece. If the players don't understand the play meta, there is not a sufficient gameful space for them to orient to, operationalize, and act upon to manage a decision-space of any potency whatsoever. But we circle back to "the GM's decision-space must be obscured, the play meta must be veiled (and certainly never referenced in the course of play in order to triangulate and clarify particulars; that would be self-defeating), and therefore the gameful space for players must be accordingly reduced/muted in order to maintain Sim-Immersionist prerogatives." Which is totally fine. It has nothing to do with like/dislike. It is super frustrating that we keep going back to this and trying to frame everything about preference rather than unpacking play dynamics. It is absolutely a legitimate way to play and a legitimate apex priority for a table. But the implications are [B]a trade-off that includes (i) the intentional reduction/muting of gameful space for players + (ii) enduring a looming-over-play, significantly amplified space for player-signature-subverting GM Force (both covert and overt and both intentional and incidental) in order to achieve (iii) the desired amplification of an immersive space for particular minds + (iv) a preservation of GM's mandate over setting (and possibly, though not necessarily, story prerogatives)[/B]. [/QUOTE]
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