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GM fiat - an illustration
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<blockquote data-quote="hawkeyefan" data-source="post: 9634206" data-attributes="member: 6785785"><p>This is why I specifically mentioned Dogs in the Vineyard. It deals with that exact kind of stuff. Who are the people in town, what are their connections, how has sin settled in here. </p><p></p><p>So no... as has already been said, narrativism is not synonymous with low myth. </p><p></p><p></p><p></p><p>Then I find your initial assessment of the post by [USER=6696971]@Manbearcat[/USER] to be misplaced. And you seem to know it here. So why object? </p><p></p><p></p><p></p><p>But there is a second axis in D&D... it's just amorphous. Sometimes we know what it will be, other times we don't, and when we don't, the GM can decide with a pretty broad amount of authority. </p><p></p><p></p><p></p><p></p><p>I mean, I think a 6 step scale is about twice as hard to manage as a three step scale, and that's before we even consider the additional potential DCs. But sure, preference will vary here. </p><p></p><p></p><p></p><p>This is where you tip your hand a bit, and it seems your take on these games is not based on a lot of practical experience or an accurate reading of them. </p><p></p><p></p><p></p><p></p><p>So again, why object to a description of a playstyle that is more concerned with gamism than sim-immersion? </p><p></p><p></p><p></p><p>I can only go by what you share, and what you've shared has shown that your GM has an incomplete understanding of Blades at best. And your comments do nothing to make me think otherwise, or that your understanding is very strong. </p><p></p><p></p><p></p><p></p><p>Then provide examples of play to show examples of your assertions. </p><p></p><p>Also... sometimes, people actually play games as they are described in the text. Crazy, I know.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9634206, member: 6785785"] This is why I specifically mentioned Dogs in the Vineyard. It deals with that exact kind of stuff. Who are the people in town, what are their connections, how has sin settled in here. So no... as has already been said, narrativism is not synonymous with low myth. Then I find your initial assessment of the post by [USER=6696971]@Manbearcat[/USER] to be misplaced. And you seem to know it here. So why object? But there is a second axis in D&D... it's just amorphous. Sometimes we know what it will be, other times we don't, and when we don't, the GM can decide with a pretty broad amount of authority. I mean, I think a 6 step scale is about twice as hard to manage as a three step scale, and that's before we even consider the additional potential DCs. But sure, preference will vary here. This is where you tip your hand a bit, and it seems your take on these games is not based on a lot of practical experience or an accurate reading of them. So again, why object to a description of a playstyle that is more concerned with gamism than sim-immersion? I can only go by what you share, and what you've shared has shown that your GM has an incomplete understanding of Blades at best. And your comments do nothing to make me think otherwise, or that your understanding is very strong. Then provide examples of play to show examples of your assertions. Also... sometimes, people actually play games as they are described in the text. Crazy, I know. [/QUOTE]
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