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GM fiat - an illustration
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<blockquote data-quote="Crimson Longinus" data-source="post: 9634841" data-attributes="member: 7025508"><p>Though most of those examples were convoluted edge cases that are unlikely to come up in good faith play and those which weren't are obviously apparent to the players so they are just part of the fictional positioning they can prepare for.</p><p></p><p></p><p></p><p>You also control the position and effect of each roll so you can tilt the scales into the direction of your choosing. And you get to frame the whole situation in which the roll happens in the first place. And you get to decide how many obstacles and such there are to overcome before the score is completed. And you want to "drag them towards your cool story" in Blades, you totally can. Like super easily. You get to constantly introduce new fiction via framing and consequences. Now perhaps you don't want to do that, but why you assume the D&D GM would want to do that either.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9634841, member: 7025508"] Though most of those examples were convoluted edge cases that are unlikely to come up in good faith play and those which weren't are obviously apparent to the players so they are just part of the fictional positioning they can prepare for. You also control the position and effect of each roll so you can tilt the scales into the direction of your choosing. And you get to frame the whole situation in which the roll happens in the first place. And you get to decide how many obstacles and such there are to overcome before the score is completed. And you want to "drag them towards your cool story" in Blades, you totally can. Like super easily. You get to constantly introduce new fiction via framing and consequences. Now perhaps you don't want to do that, but why you assume the D&D GM would want to do that either. [/QUOTE]
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