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<blockquote data-quote="hawkeyefan" data-source="post: 9634926" data-attributes="member: 6785785"><p>It’s transparent in play. No one's saying that the rules are crystal clear. The book isn’t organized as well as it could be, primarily. </p><p></p><p>But the GM guidance? Most of the stuff I posted a few posts back? That advice and guidance is very clear. Very explicit in what it’s telling the GM to do. And so much of that advice revolves around being open and honest and clear about the processes of play. About being transparent. </p><p></p><p>When we’re talking about transparency, it’s about nothing being hidden from the player during play. They are told the Position and Effect before the roll. They can even advocate for a different Position and Effect based on their understanding of the situation. The stakes of the roll should be clear. They know what the outcome will be based on their roll… a 1-3 is a failure, 4-5 success with consequence, and 6 is a success. There’s no hidden DC, no dice being rolled behind a screen, nothing like that. Play is transparent. There’s no way for the GM to covertly influence play. </p><p></p><p>Unfortunately, one of the bad things about D&D being the primary game in the hobby for 50 years means that often, people equate D&D with RPGs in general. They figure that because they know D&D so well, that they know RPGs well. </p><p></p><p>This kind of thinking leads to issues because folks don’t really listen to the book. They read the rules and they understand the mechanics… but they ignore the GMing guidance. The best practices and principles and dos and don’ts. Mostly because they think they know RPGs… but really, they know D&D.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9634926, member: 6785785"] It’s transparent in play. No one's saying that the rules are crystal clear. The book isn’t organized as well as it could be, primarily. But the GM guidance? Most of the stuff I posted a few posts back? That advice and guidance is very clear. Very explicit in what it’s telling the GM to do. And so much of that advice revolves around being open and honest and clear about the processes of play. About being transparent. When we’re talking about transparency, it’s about nothing being hidden from the player during play. They are told the Position and Effect before the roll. They can even advocate for a different Position and Effect based on their understanding of the situation. The stakes of the roll should be clear. They know what the outcome will be based on their roll… a 1-3 is a failure, 4-5 success with consequence, and 6 is a success. There’s no hidden DC, no dice being rolled behind a screen, nothing like that. Play is transparent. There’s no way for the GM to covertly influence play. Unfortunately, one of the bad things about D&D being the primary game in the hobby for 50 years means that often, people equate D&D with RPGs in general. They figure that because they know D&D so well, that they know RPGs well. This kind of thinking leads to issues because folks don’t really listen to the book. They read the rules and they understand the mechanics… but they ignore the GMing guidance. The best practices and principles and dos and don’ts. Mostly because they think they know RPGs… but really, they know D&D. [/QUOTE]
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