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GM fiat - an illustration
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<blockquote data-quote="Crimson Longinus" data-source="post: 9634928" data-attributes="member: 7025508"><p>Not so sure about the horse, I think it is twitching as we're getting into something concrete here.</p><p></p><p>Yes, the score can be of any length. But how is the complexity of the fictional situation decided in the first place? It could be the engagement roll, but that's not what the rules actually say. Like how many obstacles there are? If the PCs have successfully avoided the guard dogs on the Lord Darthmoor's mansion grounds, climbed to the second floor, distracted the butler to get to the door of the treasury, on what basis will the GM decide whether there are guards on the door of the treasury? Whether the treasury door is locked? Whether the valuables in the treasury are in chests or vaults that need further actions to open? I think this is all just GM fiat, and I don't think the principles offer much help here. Yet these sort of decisions have colossal impact on the PCs' chance of success. Also, when should the GM decide these things? The rules game instruct to keep things as a "cloud of potential" so probably on the fly?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9634928, member: 7025508"] Not so sure about the horse, I think it is twitching as we're getting into something concrete here. Yes, the score can be of any length. But how is the complexity of the fictional situation decided in the first place? It could be the engagement roll, but that's not what the rules actually say. Like how many obstacles there are? If the PCs have successfully avoided the guard dogs on the Lord Darthmoor's mansion grounds, climbed to the second floor, distracted the butler to get to the door of the treasury, on what basis will the GM decide whether there are guards on the door of the treasury? Whether the treasury door is locked? Whether the valuables in the treasury are in chests or vaults that need further actions to open? I think this is all just GM fiat, and I don't think the principles offer much help here. Yet these sort of decisions have colossal impact on the PCs' chance of success. Also, when should the GM decide these things? The rules game instruct to keep things as a "cloud of potential" so probably on the fly? [/QUOTE]
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