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<blockquote data-quote="zakael19" data-source="post: 9634994" data-attributes="member: 7044099"><p>Gather Information rolls and questions exist to handle a lot of this (people seem to forget about these for some reason, but they're all the Read a Sitch/Person/Open your Mind to the Psychic Maelstrom questions from Apocalypse World more or less), as do Flashbacks, Downtime Actions, etc. Most of the rest of those answers are either irrelevant to the game in how it handles conflicts, or what Hawkeye said above.</p><p></p><p>Blades wants to zoom out and handle a narrative; zooming in to ask "how many chests are in the room and how locked are they" is the sort of thing I'm pretty sure the examples of play and advice specifically suggest not to do.</p><p></p><p>When my players were firebombing the guy's mansion, they chose to also breach the clearly locked and warded study (by melting through the adjacent wall); and then chose to push through the ghost-circle to acid-open the safe (the conflict here was not opening the safe, it was dealing with the Circle of Flame ghost-trap). They could've just, firebombed it and ran away. They wanted to get a bigger payout.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9634994, member: 7044099"] Gather Information rolls and questions exist to handle a lot of this (people seem to forget about these for some reason, but they're all the Read a Sitch/Person/Open your Mind to the Psychic Maelstrom questions from Apocalypse World more or less), as do Flashbacks, Downtime Actions, etc. Most of the rest of those answers are either irrelevant to the game in how it handles conflicts, or what Hawkeye said above. Blades wants to zoom out and handle a narrative; zooming in to ask "how many chests are in the room and how locked are they" is the sort of thing I'm pretty sure the examples of play and advice specifically suggest not to do. When my players were firebombing the guy's mansion, they chose to also breach the clearly locked and warded study (by melting through the adjacent wall); and then chose to push through the ghost-circle to acid-open the safe (the conflict here was not opening the safe, it was dealing with the Circle of Flame ghost-trap). They could've just, firebombed it and ran away. They wanted to get a bigger payout. [/QUOTE]
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