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GM fiat - an illustration
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<blockquote data-quote="Manbearcat" data-source="post: 9635408" data-attributes="member: 6696971"><p>There are a lot of posts I want to get to, respond to, and I want to (again) clarify Blades in the Dark procedures because they are being absolutely butchered in this thread.</p><p></p><p>But I don't have time for that right now. </p><p></p><p>What I do have time for is to demonstrate that the game theoretical model you've proposed above just doesn't work. Here is how we do it.</p><p></p><p>* You and I are having a fight.</p><p></p><p>* There is a referee.</p><p></p><p>* The referee says "anything goes, gentlemen." </p><p></p><p>* Great. I can gouge out your eyes, bite off your nose, choke you to unconsciousness, dislocate your knee/ankle. You have to defend against all attacks.</p><p></p><p>* You, on the other hand, have secretly sworn an oath in your mind that you will neither gouge my eyes nor bite off my nose nor choke me into unconsciousness. </p><p></p><p>* I have no idea about this oath.</p><p></p><p>* Hence, we are both playing very different games from each other...but I don't even know it. So my approach to defending, to distance control, to area control, and to striking and grappling is still erroneously incorporating the information set I was working on initially. Further, you've handicapped yourself from several, extremely effective and high-stakes attacks...but only you are aware of this handicap.</p><p></p><p>* <strong>Because of my information-set disparity, <em>I'm playing a different game than you</em>. </strong></p><p></p><p>*<strong> Because of your self-imposed moveset-handicap, <em>you are playing a different game than me</em>.</strong></p><p></p><p>* <strong>These features have fundamentally reshaped the gamefulness of our play, both reducing it and simultaneously distorting it. <em>Whatever integrity the execution of the blow-by-blow of the fight had, its ability to generate legitimate results, and any betting had before your secret decision have been significantly reduced...I would say outright thwarted</em></strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9635408, member: 6696971"] There are a lot of posts I want to get to, respond to, and I want to (again) clarify Blades in the Dark procedures because they are being absolutely butchered in this thread. But I don't have time for that right now. What I do have time for is to demonstrate that the game theoretical model you've proposed above just doesn't work. Here is how we do it. * You and I are having a fight. * There is a referee. * The referee says "anything goes, gentlemen." * Great. I can gouge out your eyes, bite off your nose, choke you to unconsciousness, dislocate your knee/ankle. You have to defend against all attacks. * You, on the other hand, have secretly sworn an oath in your mind that you will neither gouge my eyes nor bite off my nose nor choke me into unconsciousness. * I have no idea about this oath. * Hence, we are both playing very different games from each other...but I don't even know it. So my approach to defending, to distance control, to area control, and to striking and grappling is still erroneously incorporating the information set I was working on initially. Further, you've handicapped yourself from several, extremely effective and high-stakes attacks...but only you are aware of this handicap. * [B]Because of my information-set disparity, [I]I'm playing a different game than you[/I]. [/B] *[B] Because of your self-imposed moveset-handicap, [I]you are playing a different game than me[/I].[/B] * [B]These features have fundamentally reshaped the gamefulness of our play, both reducing it and simultaneously distorting it. [I]Whatever integrity the execution of the blow-by-blow of the fight had, its ability to generate legitimate results, and any betting had before your secret decision have been significantly reduced...I would say outright thwarted[/I][/B]. [/QUOTE]
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