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GM fiat - an illustration
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<blockquote data-quote="zakael19" data-source="post: 9635497" data-attributes="member: 7044099"><p>Gather Information isn't vague? You have a goal for GI - "I want to meet my contact and ask them X," and then we work out it's a Sway because you're kinda leaning on your Bluecoat friend to do something shady but they'll do it; and then based on your roll (generally a Fortune roll unless there's an obstacle), the game gives you an explicit set of informational outcomes that the player should expect:</p><p></p><p></p><p></p><p>There's a bunch of suggested questions in the book that are very concrete answers that the player will get actionable info from regardless (even on a 1-3 you get a way forward). The actual <em>words </em>the GM says may be made up on the spot, but the overall <em>outcome</em> is governed by the rules. And it all feeds back to the player's goal.</p><p></p><p><a href="https://www.enworld.org/threads/gm-fiat-an-illustration.712258/post-9634950" target="_blank">Also, I thought we'd answered the "how long a score is" quite completely with the actual guidance from the book:</a> use clocks if you want to be ultra transparent (although that starts to feel off rq); play to find out otherwise. You know the <em>end state</em> of the score (failure, or the Goal/Target); to proscribe a "You Must Be This Long to Ride This Score" would be to violate a bunch of fundamental design priorities of the game.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9635497, member: 7044099"] Gather Information isn't vague? You have a goal for GI - "I want to meet my contact and ask them X," and then we work out it's a Sway because you're kinda leaning on your Bluecoat friend to do something shady but they'll do it; and then based on your roll (generally a Fortune roll unless there's an obstacle), the game gives you an explicit set of informational outcomes that the player should expect: There's a bunch of suggested questions in the book that are very concrete answers that the player will get actionable info from regardless (even on a 1-3 you get a way forward). The actual [I]words [/I]the GM says may be made up on the spot, but the overall [I]outcome[/I] is governed by the rules. And it all feeds back to the player's goal. [URL='https://www.enworld.org/threads/gm-fiat-an-illustration.712258/post-9634950']Also, I thought we'd answered the "how long a score is" quite completely with the actual guidance from the book:[/URL] use clocks if you want to be ultra transparent (although that starts to feel off rq); play to find out otherwise. You know the [I]end state[/I] of the score (failure, or the Goal/Target); to proscribe a "You Must Be This Long to Ride This Score" would be to violate a bunch of fundamental design priorities of the game. [/QUOTE]
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