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<blockquote data-quote="AbdulAlhazred" data-source="post: 9637487" data-attributes="member: 82106"><p>Mainstream would be a module, you start at 1 on the map, usually with some lampshade as to how and why, and you go from there to the (or one of the) end(s).</p><p></p><p>Sandbox introduces an exploration element. The great desert stretches West. There are rumors of lost civilizations, ancient treasure, and great danger. You have all overstayed your welcome at the caravan stop, Abdul the barkeep told you his cousin found gold coins 2 days north in the old ruins, and there's said to be a pyramid 5 days March West. What do you do? Each of these locations is mapped out by the GM, along with the wilderness. It's up to you to explore and survive.</p><p></p><p>Situation play would add a layer of plots you can interact with, or maybe just experience. These will, often, arise out of what you do. Tried to steal camels to get to the pyramid? Got caught? The vizier agrees not to chop off your hands if you enter the Royal Tombs of Harad and recover the Rod of Health so he can cure his son's illness. Maybe this leads to additional plot elements later on, certainly it generates fiction and helps place the PCs.</p><p></p><p>But note that, while the GM can certainly grab an element from PC backstory or extrapolate from class/race/etc. to base elements on, there are no specific game structures or directives which make it likely that the game will involve or confront anything bearing on fundamentals of character, or some overarching theme/question.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9637487, member: 82106"] Mainstream would be a module, you start at 1 on the map, usually with some lampshade as to how and why, and you go from there to the (or one of the) end(s). Sandbox introduces an exploration element. The great desert stretches West. There are rumors of lost civilizations, ancient treasure, and great danger. You have all overstayed your welcome at the caravan stop, Abdul the barkeep told you his cousin found gold coins 2 days north in the old ruins, and there's said to be a pyramid 5 days March West. What do you do? Each of these locations is mapped out by the GM, along with the wilderness. It's up to you to explore and survive. Situation play would add a layer of plots you can interact with, or maybe just experience. These will, often, arise out of what you do. Tried to steal camels to get to the pyramid? Got caught? The vizier agrees not to chop off your hands if you enter the Royal Tombs of Harad and recover the Rod of Health so he can cure his son's illness. Maybe this leads to additional plot elements later on, certainly it generates fiction and helps place the PCs. But note that, while the GM can certainly grab an element from PC backstory or extrapolate from class/race/etc. to base elements on, there are no specific game structures or directives which make it likely that the game will involve or confront anything bearing on fundamentals of character, or some overarching theme/question. [/QUOTE]
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