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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9637604" data-attributes="member: 42582"><p>Why not?</p><p></p><p>I mean, you are saying that 90% of people - ie mainstream RPGers, who play the RPGs that [USER=16586]@Campbell[/USER] is complaining you are centring and privileging via your descriptions - find your descriptions easy to follow. Of course they do - very few people are perturbed or confused by descriptions of things that centre their assumptions and practices.</p><p></p><p>But that is not evidence that you are not centring their assumptions and practices - quite the contrary!</p><p></p><p>Your posts have always given me a fairly clear impression of your typical approach to play. Having watched a couple of videos of [USER=13383]@robertsconley[/USER]'s RPGing, with you playing in at least one of them (I can't recall if you were in the other) didn't change that impression.</p><p></p><p>I would add: if you think that my (or anyone else's) impression is mistaken, then you could try and correct that via patient explanation of what you are actually doing. Invocation of metaphor doesn't really help, though.</p><p></p><p>People are free to speak and post as they wish (within the bonds of polite discourse and forum rules).</p><p></p><p>But it's not true that people "use words like 'explore' and then describe what that entails". Actually getting people to describe what "exploration" in their RPGing entails is nearly impossible! And the use of the metaphor also makes it very hard to draw meaningful contrasts like (eg) that between (i) the GM being bound by their prep, and (ii) the GM just making up stuff in response to prompts from the players. (The contrast between (i) and (ii), for instance, is central to Lewis Pulsipher's analyses of play in the late 70s and early 80s - any interested can read a bit more about those here: <a href="https://www.enworld.org/threads/dming-philosophy-from-lewis-pulsipher.355801/" target="_blank">DMing philosophy, from Lewis Pulsipher</a>)</p><p></p><p>"Living world" also doesn't get the point across, in my view. When I read posts from "living world" advocates, the impression that I get is that their targets are groups playing more-or-less self-consciously pawn-stance "dungeon of the week* D&D. (Or perhaps mystery-of-the-week CoC; or something similar.) But as soon as one tries to talk about anything beyond that contrast, in my experience it becomes very hard to work out what is going on.</p><p></p><p>And one reason for that is that "living world" describes a player experience, or a "vibe"; not a technique or set of techniques.</p><p></p><p>I just reviewed the first few pages of the thread: you seem to come in with posts 99, 103 and 119, which are all about GM impartiality.</p><p></p><p>But if you are interested in RPGing that uses different techniques from (say) classic CoC, there are many threads around. You've participated in several of them. Here's an early one, that has good discussion of some central techniques: <a href="https://www.enworld.org/threads/pemertonian-scene-framing-a-good-approach-to-d-d-4e.333786/" target="_blank">D&D 4E - Pemertonian Scene-Framing; A Good Approach to D&D 4e</a></p></blockquote><p></p>
[QUOTE="pemerton, post: 9637604, member: 42582"] Why not? I mean, you are saying that 90% of people - ie mainstream RPGers, who play the RPGs that [USER=16586]@Campbell[/USER] is complaining you are centring and privileging via your descriptions - find your descriptions easy to follow. Of course they do - very few people are perturbed or confused by descriptions of things that centre their assumptions and practices. But that is not evidence that you are not centring their assumptions and practices - quite the contrary! Your posts have always given me a fairly clear impression of your typical approach to play. Having watched a couple of videos of [USER=13383]@robertsconley[/USER]'s RPGing, with you playing in at least one of them (I can't recall if you were in the other) didn't change that impression. I would add: if you think that my (or anyone else's) impression is mistaken, then you could try and correct that via patient explanation of what you are actually doing. Invocation of metaphor doesn't really help, though. People are free to speak and post as they wish (within the bonds of polite discourse and forum rules). But it's not true that people "use words like 'explore' and then describe what that entails". Actually getting people to describe what "exploration" in their RPGing entails is nearly impossible! And the use of the metaphor also makes it very hard to draw meaningful contrasts like (eg) that between (i) the GM being bound by their prep, and (ii) the GM just making up stuff in response to prompts from the players. (The contrast between (i) and (ii), for instance, is central to Lewis Pulsipher's analyses of play in the late 70s and early 80s - any interested can read a bit more about those here: [URL="https://www.enworld.org/threads/dming-philosophy-from-lewis-pulsipher.355801/"]DMing philosophy, from Lewis Pulsipher[/URL]) "Living world" also doesn't get the point across, in my view. When I read posts from "living world" advocates, the impression that I get is that their targets are groups playing more-or-less self-consciously pawn-stance "dungeon of the week* D&D. (Or perhaps mystery-of-the-week CoC; or something similar.) But as soon as one tries to talk about anything beyond that contrast, in my experience it becomes very hard to work out what is going on. And one reason for that is that "living world" describes a player experience, or a "vibe"; not a technique or set of techniques. I just reviewed the first few pages of the thread: you seem to come in with posts 99, 103 and 119, which are all about GM impartiality. But if you are interested in RPGing that uses different techniques from (say) classic CoC, there are many threads around. You've participated in several of them. Here's an early one, that has good discussion of some central techniques: [URL="https://www.enworld.org/threads/pemertonian-scene-framing-a-good-approach-to-d-d-4e.333786/"]D&D 4E - Pemertonian Scene-Framing; A Good Approach to D&D 4e[/URL] [/QUOTE]
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