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<blockquote data-quote="AbdulAlhazred" data-source="post: 9637853" data-attributes="member: 82106"><p>Yeah, 1000 Arrows IS a bit different from other PbtAs that I've played in that it has a sort of compulsion. So, take your character's Drive, this has a value from 0 to 3. The higher the value, the more you would add to an Indulge/Resist Your Attachment (RoIYA) move. Lets say your drive is Loyalty (in my character's case, to Iga). The higher my loyalty value goes, the more powerful my loyalty is, and if I invoke it, via an RoIYA, then I add that value. However, you can only invoke an attachment with respect to the object of the attachment, and only as an 'aid or assist'. In other words, my loyalty to Iga can only be used to aid or assist Iga or some representation/aspect/interest of Iga. RP-wise, the higher the Drive value, the more 'driven' my character becomes. Whenever I Indulge my Drive, I go with it and use it, by being loyal. I then roll, on a 6- I do whatever I set out to do. On a 7+ my loyalty drives me to do what I am either afraid I might do, or what I want to do in the case of Resisting. On a 7-9 my attachment (drive in this example) increases by one. On a 10+ it doesn't. Either way I'm compelled to act. That is, if I was attempting to be loyal to Iga, I fail, perhaps betraying Iga for some sort of gain. If I'm trying to be disloyal, resisting my Drive, then I act in a loyal fashion and take the consequences, storywise. </p><p></p><p>If an attachment reaches +3 and then increases AGAIN, my character enters 'obsession'. In the case of Drive there's a defined behavior for each of the drives. For Loyalty this is 'Loyalty Obsession: Resentment' I become resentful of my object of loyalty. Once this obsession causes some sort of disaster for me, getting fired, a price put on my head, I betray my liege to someone worse, etc. then I exit obsession and go back to +0. I guess I might also rewrite my Drive, maybe switching loyalties or something. In any case I'm obliged to RP obsession, so the mechanics do put a constraint on how the character is supposed to act, at least in a general way.</p><p></p><p>Self and Bond attachments work similarly. Self Obsession can lead to physical collapse, overindulgence, fleeing in fear, etc. Bond Obsession simply makes the character fixated with the object of the bond, or to say or do something excessive with respect to that person. In any case these also will revert to 0 once they play out.</p><p></p><p>It is a system designed to escalate and provoke the conflicts which 1KA is about. Characters are under terrible pressure. War is consuming the nation around them. They are struggling to survive, come out on top, whatever (depends on your playbook). Each PC is a substantive player in things, though not usually a top dog. Most characters have a military force attached to them (Hino has 12 Rangers, basically almost like ninja, and now also 50 soldiers). So, basically you do a lot of crazy stuff, and once in a while the crazy does some stuff with you! It is very Kurusawa.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9637853, member: 82106"] Yeah, 1000 Arrows IS a bit different from other PbtAs that I've played in that it has a sort of compulsion. So, take your character's Drive, this has a value from 0 to 3. The higher the value, the more you would add to an Indulge/Resist Your Attachment (RoIYA) move. Lets say your drive is Loyalty (in my character's case, to Iga). The higher my loyalty value goes, the more powerful my loyalty is, and if I invoke it, via an RoIYA, then I add that value. However, you can only invoke an attachment with respect to the object of the attachment, and only as an 'aid or assist'. In other words, my loyalty to Iga can only be used to aid or assist Iga or some representation/aspect/interest of Iga. RP-wise, the higher the Drive value, the more 'driven' my character becomes. Whenever I Indulge my Drive, I go with it and use it, by being loyal. I then roll, on a 6- I do whatever I set out to do. On a 7+ my loyalty drives me to do what I am either afraid I might do, or what I want to do in the case of Resisting. On a 7-9 my attachment (drive in this example) increases by one. On a 10+ it doesn't. Either way I'm compelled to act. That is, if I was attempting to be loyal to Iga, I fail, perhaps betraying Iga for some sort of gain. If I'm trying to be disloyal, resisting my Drive, then I act in a loyal fashion and take the consequences, storywise. If an attachment reaches +3 and then increases AGAIN, my character enters 'obsession'. In the case of Drive there's a defined behavior for each of the drives. For Loyalty this is 'Loyalty Obsession: Resentment' I become resentful of my object of loyalty. Once this obsession causes some sort of disaster for me, getting fired, a price put on my head, I betray my liege to someone worse, etc. then I exit obsession and go back to +0. I guess I might also rewrite my Drive, maybe switching loyalties or something. In any case I'm obliged to RP obsession, so the mechanics do put a constraint on how the character is supposed to act, at least in a general way. Self and Bond attachments work similarly. Self Obsession can lead to physical collapse, overindulgence, fleeing in fear, etc. Bond Obsession simply makes the character fixated with the object of the bond, or to say or do something excessive with respect to that person. In any case these also will revert to 0 once they play out. It is a system designed to escalate and provoke the conflicts which 1KA is about. Characters are under terrible pressure. War is consuming the nation around them. They are struggling to survive, come out on top, whatever (depends on your playbook). Each PC is a substantive player in things, though not usually a top dog. Most characters have a military force attached to them (Hino has 12 Rangers, basically almost like ninja, and now also 50 soldiers). So, basically you do a lot of crazy stuff, and once in a while the crazy does some stuff with you! It is very Kurusawa. [/QUOTE]
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