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GM fiat - an illustration
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<blockquote data-quote="hawkeyefan" data-source="post: 9638775" data-attributes="member: 6785785"><p>I think there may be some similarity, potentially… but it really depends on many things. Clocks are just a tool to use for any countdown type situation. In Apocalypse World, they’re generally used to track how injured someone may be. Blades in the Dark uses them far more broadly… for a variety of circumstances. There are also a variety of types of clocks.</p><p></p><p>As it relates to a “living world” approach, they’re meant to be used to help a GM track progress of different possible developments. Each Faction in Blades has at least one clock for a primary goal of theirs. The game also offloads the management of these clocks to dice rolls… each faction has a tier, which indicates the number of dice to roll to see how much a clock may progress.</p><p></p><p>So, for instance… the Billhooks (a violent gang known for their brutality) has an 8 segment Clock to “Terrorize magistrates into pardoning imprisoned members”. They’re a Tier 2 gang… so each Downtime phase, the GM should toll two dice and then tick a section of the clock according to the results (1-3: 1 tick; 4-5: 2 ticks; 6: 3 ticks). So the GM makes a Fortune roll using their Tier of 2… rolling 2 dice, he gets a 2 and a 6. He takea the best roll and ticks the clock 3 ticks. If this is the first roll, the clock is now 3/8 full. When it reaches 8, the goal is achieved. The characters are likely to hear about this kind of development during play. </p><p></p><p>So while Clocks can help portray a “living world”, especially when combined with other game elements like Faction Tier and the like, I don’t know if many GMs who advocate for “living world” games would use them. The methods that GMs use to kind of handle “off-screen” developments like these vary quite a bit… but in many cases, it is likely GM fiat, going with what “makes sense” or is “most likely”.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9638775, member: 6785785"] I think there may be some similarity, potentially… but it really depends on many things. Clocks are just a tool to use for any countdown type situation. In Apocalypse World, they’re generally used to track how injured someone may be. Blades in the Dark uses them far more broadly… for a variety of circumstances. There are also a variety of types of clocks. As it relates to a “living world” approach, they’re meant to be used to help a GM track progress of different possible developments. Each Faction in Blades has at least one clock for a primary goal of theirs. The game also offloads the management of these clocks to dice rolls… each faction has a tier, which indicates the number of dice to roll to see how much a clock may progress. So, for instance… the Billhooks (a violent gang known for their brutality) has an 8 segment Clock to “Terrorize magistrates into pardoning imprisoned members”. They’re a Tier 2 gang… so each Downtime phase, the GM should toll two dice and then tick a section of the clock according to the results (1-3: 1 tick; 4-5: 2 ticks; 6: 3 ticks). So the GM makes a Fortune roll using their Tier of 2… rolling 2 dice, he gets a 2 and a 6. He takea the best roll and ticks the clock 3 ticks. If this is the first roll, the clock is now 3/8 full. When it reaches 8, the goal is achieved. The characters are likely to hear about this kind of development during play. So while Clocks can help portray a “living world”, especially when combined with other game elements like Faction Tier and the like, I don’t know if many GMs who advocate for “living world” games would use them. The methods that GMs use to kind of handle “off-screen” developments like these vary quite a bit… but in many cases, it is likely GM fiat, going with what “makes sense” or is “most likely”. [/QUOTE]
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