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GM fiat - an illustration
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9639362" data-attributes="member: 82106"><p>I certainly understand where you're coming from, but I do think there's less certainty and less ultimate objectivity in the process you describe. Honestly I don't say that as a criticism, I think it is entirely necessary for these games to work!</p><p></p><p>And I think, in that context you sell [USER=42582]@pemerton[/USER]'s argument/position a little short. Let's take another simpler case, language. Is there any actual advantage for a PC to learn a language in a traditional approach to play? LONG ago this was debated, undoubtedly if you ask Lew Pulsipher about it he'll recall those days, the late '70s. </p><p></p><p>The consensus, at least in my neck of the woods, was no. Any RP situation, puzzle, etc. that you run into the GM can trivially rationalize some orc or monster or whatever being able to speak with you. While the MM may not call it out, any individual monster is reasonably likely, at least feasibly could, have learned common, elvish, etc. The only reason for the GM to rule against that is in order to make things hard for you. But this is rarely, if ever, something that was called out before play. Sure, GMs devise dungeons, in a broad sense, as challenges, and this could be such, but it is generally an afterthought, a grey area where nobody knows the situation and it could plausibly go either way.</p><p></p><p>I would point out that language would have a very different role in, say TB2e. Speaking the other guys language is simply a bonus to negotiate successfully.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9639362, member: 82106"] I certainly understand where you're coming from, but I do think there's less certainty and less ultimate objectivity in the process you describe. Honestly I don't say that as a criticism, I think it is entirely necessary for these games to work! And I think, in that context you sell [USER=42582]@pemerton[/USER]'s argument/position a little short. Let's take another simpler case, language. Is there any actual advantage for a PC to learn a language in a traditional approach to play? LONG ago this was debated, undoubtedly if you ask Lew Pulsipher about it he'll recall those days, the late '70s. The consensus, at least in my neck of the woods, was no. Any RP situation, puzzle, etc. that you run into the GM can trivially rationalize some orc or monster or whatever being able to speak with you. While the MM may not call it out, any individual monster is reasonably likely, at least feasibly could, have learned common, elvish, etc. The only reason for the GM to rule against that is in order to make things hard for you. But this is rarely, if ever, something that was called out before play. Sure, GMs devise dungeons, in a broad sense, as challenges, and this could be such, but it is generally an afterthought, a grey area where nobody knows the situation and it could plausibly go either way. I would point out that language would have a very different role in, say TB2e. Speaking the other guys language is simply a bonus to negotiate successfully. [/QUOTE]
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