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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9639386"><p>On historiography, that is a whole other kettle of fish, and its own debate probably not something we could confine to a thread like this. I probably do come from a slightly different perspective than you, but I am not going to claim I have real insight into what historiographical lens is better (I think with history people ought to decide for themselves how they see the world in that respect). So just starting this to say I respect your view of things here and wouldn't try to change that view</p><p></p><p>One thing I do want to mention though is I do feel me and Rob are not coming at it from the position our critics sometimes paint us as. What I mean is, over the course of this thread, I have said a number of times that this isn't about simulating reality. It is about believability not realism. While there are people striving more for a concrete simulated world (those folks often use much more crunchy systems because they want stuff that feels more like a physics engine). What I want are characters who behave believably, events that flow logically from on another, and a certain liveliness to the world. And I am very much about trying to bring Shaw Brothers sets to life. So I am thinking in terms of much starker and broader chains of causality. If I do want to represent something like 'but for a nail' that is where rolls come in.</p><p></p><p>I do get where you are coming from. But I feel like when we say we want a living world or sandbox adventure, and people respond by saying "but you can't even accurately model reality anyways, so you should just do what I do" feels very unsatisfying, because that isn't what we are trying to achieve and we both like what we are doing. People aren’t shooting for pure realism or objectify. That is not the goal. </p><p></p><p>I have had the most successful campaigns running my sessions this way, easily, over other methods I have tried (not going to say other people should use my aprpoch but when people say it breaks down or doesn’t work (or isn’t worth the effort, perhaps for them that is true). But I can consistently have long term campaigns using this style. So for me the proof is in the pudding (if a give approach allows me to reach over 80 sessions, and the players are eager to come back week to week, that is sufficient evidence for me)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9639386"] On historiography, that is a whole other kettle of fish, and its own debate probably not something we could confine to a thread like this. I probably do come from a slightly different perspective than you, but I am not going to claim I have real insight into what historiographical lens is better (I think with history people ought to decide for themselves how they see the world in that respect). So just starting this to say I respect your view of things here and wouldn't try to change that view One thing I do want to mention though is I do feel me and Rob are not coming at it from the position our critics sometimes paint us as. What I mean is, over the course of this thread, I have said a number of times that this isn't about simulating reality. It is about believability not realism. While there are people striving more for a concrete simulated world (those folks often use much more crunchy systems because they want stuff that feels more like a physics engine). What I want are characters who behave believably, events that flow logically from on another, and a certain liveliness to the world. And I am very much about trying to bring Shaw Brothers sets to life. So I am thinking in terms of much starker and broader chains of causality. If I do want to represent something like 'but for a nail' that is where rolls come in. I do get where you are coming from. But I feel like when we say we want a living world or sandbox adventure, and people respond by saying "but you can't even accurately model reality anyways, so you should just do what I do" feels very unsatisfying, because that isn't what we are trying to achieve and we both like what we are doing. People aren’t shooting for pure realism or objectify. That is not the goal. I have had the most successful campaigns running my sessions this way, easily, over other methods I have tried (not going to say other people should use my aprpoch but when people say it breaks down or doesn’t work (or isn’t worth the effort, perhaps for them that is true). But I can consistently have long term campaigns using this style. So for me the proof is in the pudding (if a give approach allows me to reach over 80 sessions, and the players are eager to come back week to week, that is sufficient evidence for me) [/QUOTE]
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