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GM fiat - an illustration
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9639501" data-attributes="member: 82106"><p>Except we get back to the dense forest of possibilities and interactions which exists within the realm of plausible outcomes of GM reasoning. The results may well be consistently plausible at some level, but they form almost no constraint at all on what the GM can say.</p><p></p><p>Yeah, I don't. I know that there are fairly tight parameters. There may be endless fictional possibilities, but they're all challenges situated within the structure of play. A mechanical trap could be on the safe, or a magical one, or possibly none at all (new questions arise there). Maybe we open it and don't find anything, or maybe we find some secret so terrible that we wish we'd never done this score! All of those are cool, and I don't need to think about the GM's mind at all. </p><p></p><p>You're trapped in a bit of an overly tad mindset here. Your focus is on needing to perform certain actions for certain outcomes, but you're playing an intent resolution system. You should focus on developing your personal fiction towards good mechanical play so you get what you want and not the poop stick. The mindset is, to a degree, a bit more like D&D combat.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9639501, member: 82106"] Except we get back to the dense forest of possibilities and interactions which exists within the realm of plausible outcomes of GM reasoning. The results may well be consistently plausible at some level, but they form almost no constraint at all on what the GM can say. Yeah, I don't. I know that there are fairly tight parameters. There may be endless fictional possibilities, but they're all challenges situated within the structure of play. A mechanical trap could be on the safe, or a magical one, or possibly none at all (new questions arise there). Maybe we open it and don't find anything, or maybe we find some secret so terrible that we wish we'd never done this score! All of those are cool, and I don't need to think about the GM's mind at all. You're trapped in a bit of an overly tad mindset here. Your focus is on needing to perform certain actions for certain outcomes, but you're playing an intent resolution system. You should focus on developing your personal fiction towards good mechanical play so you get what you want and not the poop stick. The mindset is, to a degree, a bit more like D&D combat. [/QUOTE]
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