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GM fiat - an illustration
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<blockquote data-quote="zakael19" data-source="post: 9639686" data-attributes="member: 7044099"><p>In fact [USER=7025508]@Crimson Longinus[/USER] you could do everything Blades does around the P&E discussion in a D&D game. Let's talk a little bit about what Position and Effect really are, right? Position, expanded, to my understanding is: "what you risk when you take this action, given everything established within our fictional imagination about your character and the current situation." You don't have to even shorthand it down to Controlled/Risky/Desperate (although that's convenient and has recommended consequence-space tied to it in FITD games), you can just. say what it means. "Based on how you've approached this and the annoyance on his face, you can tell that a failure on this Persuasion check means he's had enough of this audience."</p><p></p><p>Effect is just being clear of how close the result will map to what the players are hoping for. Most of the time when I played D&D we didn't always have a clear goal/next step in mind - but sometimes we did. Just playing goal forward and clear in the conversation would get you a pretty similar point as well, "ok, you were hoping he'd give you a writ of passage through the Warded Gate, right? I think with your reputation on a success he's going to demand some additional payment/work/etc, but will begrudgingly sign it."</p><p></p><p>Sure, the design doesnt really have the mechanics for improving position and effect, but I'm told that "just RPing better" is the answer there most of the time. Which is definitely not GM fiat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="zakael19, post: 9639686, member: 7044099"] In fact [USER=7025508]@Crimson Longinus[/USER] you could do everything Blades does around the P&E discussion in a D&D game. Let's talk a little bit about what Position and Effect really are, right? Position, expanded, to my understanding is: "what you risk when you take this action, given everything established within our fictional imagination about your character and the current situation." You don't have to even shorthand it down to Controlled/Risky/Desperate (although that's convenient and has recommended consequence-space tied to it in FITD games), you can just. say what it means. "Based on how you've approached this and the annoyance on his face, you can tell that a failure on this Persuasion check means he's had enough of this audience." Effect is just being clear of how close the result will map to what the players are hoping for. Most of the time when I played D&D we didn't always have a clear goal/next step in mind - but sometimes we did. Just playing goal forward and clear in the conversation would get you a pretty similar point as well, "ok, you were hoping he'd give you a writ of passage through the Warded Gate, right? I think with your reputation on a success he's going to demand some additional payment/work/etc, but will begrudgingly sign it." Sure, the design doesnt really have the mechanics for improving position and effect, but I'm told that "just RPing better" is the answer there most of the time. Which is definitely not GM fiat. ;) [/QUOTE]
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