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GM fiat - an illustration
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<blockquote data-quote="hawkeyefan" data-source="post: 9639780" data-attributes="member: 6785785"><p>I’m not sure I see the distinction between clocks and your timelines. But again, I’m not exactly sure what goes into your timeline. Is this like an overall calendar type thing and you mark when events may come to pass unless the PCs disrupt or alter them in some way? Or are timelines just something you keep in your head?</p><p></p><p>What are the nuts and bolts of it? </p><p></p><p>As for GM fiat… generally when I’ve been using the term, I’ve just been talking about the GM making authorial decisions. So setting details and backstory and NOCS and their goals and outlooks, as well as extrapolations from all of that stuff. </p><p></p><p>Most of all of that stuff is largely up to the GM. Through play, those elements may start to interact with one another. Perhaps the PCs disrupt an NPCs goals, which the GM then extrapolates that the NPC seeks aid of another faction with whom that NPC had history. </p><p></p><p>My point earlier in the thread, and I think it applies now, is that’s a lot of GM authorship directing play. People sometimes forget that. They describe it as a simulation or as organic or what have you… but it’s a bunch of GM decisions interacting with one another. </p><p></p><p>And again… there is nothing wrong with that. It simply is so. For me… my preference and what I’d try to do in that… is to offload some of those decisions to some other method than me deciding. </p><p></p><p>Now it seems like you may roll in at least some cases to see how things will go. If so, that’s the kind of thing I’m talking about. If not, again nothing wrong with it, but let’s call it what it is… the GM deciding.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9639780, member: 6785785"] I’m not sure I see the distinction between clocks and your timelines. But again, I’m not exactly sure what goes into your timeline. Is this like an overall calendar type thing and you mark when events may come to pass unless the PCs disrupt or alter them in some way? Or are timelines just something you keep in your head? What are the nuts and bolts of it? As for GM fiat… generally when I’ve been using the term, I’ve just been talking about the GM making authorial decisions. So setting details and backstory and NOCS and their goals and outlooks, as well as extrapolations from all of that stuff. Most of all of that stuff is largely up to the GM. Through play, those elements may start to interact with one another. Perhaps the PCs disrupt an NPCs goals, which the GM then extrapolates that the NPC seeks aid of another faction with whom that NPC had history. My point earlier in the thread, and I think it applies now, is that’s a lot of GM authorship directing play. People sometimes forget that. They describe it as a simulation or as organic or what have you… but it’s a bunch of GM decisions interacting with one another. And again… there is nothing wrong with that. It simply is so. For me… my preference and what I’d try to do in that… is to offload some of those decisions to some other method than me deciding. Now it seems like you may roll in at least some cases to see how things will go. If so, that’s the kind of thing I’m talking about. If not, again nothing wrong with it, but let’s call it what it is… the GM deciding. [/QUOTE]
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