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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9639797" data-attributes="member: 42582"><p>Have you heard the saying, <em>forewarned is forearmed</em>?</p><p></p><p>If the characters are warned, they are less likely to be caught unawares; they are more ready to run off threats; some threats - magical ones - may notice the presence of the effect in the Otherworld, and steer clear. The spell bundles some of all these considerations into the camp event roll. And it bundles some of then into the bonus die for actions to avert disaster.</p><p></p><p>The mechanics determine the outcome before <em>all</em> of the fiction is established.</p><p></p><p>This is no different from a D&D attack roll (until the dice are rolled, we don't know if the Orc is dodging, or if there is a gap in their armour) or a Gygaxian AD&D surprise roll (we don't know if the Orc is urinating, or faffing about with their armour, until we see what the surprise die says). Or consider classic D&D's roll for getting lost - we don't know <em>which direction the PCs are walking in</em> until a die is rolled!</p><p></p><p>This sort of technique is as old as RPGing itself.</p><p></p><p>My post said nothing about "World in Motion". It talked about the wandering monster roll in classic D&D.</p><p></p><p>In classic D&D, <em>how do we know if there is a band of Orcs in the neighbourhood?</em> In virtue of the wandering monster roll.</p><p></p><p>Even in your articulation of "World in Motion", you refer to <em>location-specific random tables</em>. What are these, but ways of using rolls to determine the world? The GM doesn't have a model of where the Orcs are, beyond some vague notion that <em>in this location there are Orcs wandering about</em>. There is no <em>situation</em> - <em>here are some Orcs threatening your camp</em> - until the encounter dice are rolled.</p><p></p><p>Your accusations of <em>dishonesty</em> and <em>dodging</em> are unwelcome. Who am I lying to? What am I lying about? Why are my opinions <em>dishonest</em>, but yours <em>truthful</em>?</p><p></p><p>Utterly bizarre.</p><p></p><p>The techniques that Torchbearer 2e uses are, as I have posted (and illustrated) as old as RPGing itself. Classic D&D is replete with them - in its combat mechanics, in its rules for surprise and evasion, in its rules for wandering monsters. I also pointed out how Rolemaster combines the use of evasive and stealthy manoeuvres into the encounter roll - just as Aetherial Premonition does - and you appear to have ignored that example.</p><p></p><p>Who is engaged in this pretence? What does it even mean to <em>say</em> that RPGing techniques are interchangeable - beyond the obvious, commonplace point that they can all be used in RPGing.</p><p></p><p>This, again, is all bizarre. Who made you the police of what other posters are allowed to say?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9639797, member: 42582"] Have you heard the saying, [I]forewarned is forearmed[/I]? If the characters are warned, they are less likely to be caught unawares; they are more ready to run off threats; some threats - magical ones - may notice the presence of the effect in the Otherworld, and steer clear. The spell bundles some of all these considerations into the camp event roll. And it bundles some of then into the bonus die for actions to avert disaster. The mechanics determine the outcome before [I]all[/I] of the fiction is established. This is no different from a D&D attack roll (until the dice are rolled, we don't know if the Orc is dodging, or if there is a gap in their armour) or a Gygaxian AD&D surprise roll (we don't know if the Orc is urinating, or faffing about with their armour, until we see what the surprise die says). Or consider classic D&D's roll for getting lost - we don't know [I]which direction the PCs are walking in[/I] until a die is rolled! This sort of technique is as old as RPGing itself. My post said nothing about "World in Motion". It talked about the wandering monster roll in classic D&D. In classic D&D, [I]how do we know if there is a band of Orcs in the neighbourhood?[/I] In virtue of the wandering monster roll. Even in your articulation of "World in Motion", you refer to [I]location-specific random tables[/I]. What are these, but ways of using rolls to determine the world? The GM doesn't have a model of where the Orcs are, beyond some vague notion that [I]in this location there are Orcs wandering about[/I]. There is no [I]situation[/I] - [I]here are some Orcs threatening your camp[/I] - until the encounter dice are rolled. Your accusations of [I]dishonesty[/I] and [I]dodging[/I] are unwelcome. Who am I lying to? What am I lying about? Why are my opinions [I]dishonest[/I], but yours [I]truthful[/I]? Utterly bizarre. The techniques that Torchbearer 2e uses are, as I have posted (and illustrated) as old as RPGing itself. Classic D&D is replete with them - in its combat mechanics, in its rules for surprise and evasion, in its rules for wandering monsters. I also pointed out how Rolemaster combines the use of evasive and stealthy manoeuvres into the encounter roll - just as Aetherial Premonition does - and you appear to have ignored that example. Who is engaged in this pretence? What does it even mean to [I]say[/I] that RPGing techniques are interchangeable - beyond the obvious, commonplace point that they can all be used in RPGing. This, again, is all bizarre. Who made you the police of what other posters are allowed to say? [/QUOTE]
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